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Intel Corporation

Developer Technology Engineer

Intel Corporation

Developer Technology Engineer at Intel driving GPU and CPU technologies for game developers. Collaborating with teams to optimize performance and quality in gaming experiences and software solutions.

Posted 6/2/2026full-timeRemote • 🇬🇧 United KingdomMid-LevelSeniorWebsite

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Play a pivotal role in shaping the future of Intel's graphics and computing technology
  • Work with game developers to enable Intel GPU and CPU technologies
  • Improve reliability, quality, and performance of game titles on Intel products
  • Engage with independent software developers (ISVs) to integrate features and resolve technical issues
  • Collaborate with driver, feature development, and hardware teams to resolve technical issues
  • Debug and optimize game code/game engines, graphics and compute shaders, APIs, feature integrations, and tools
  • Drive feature integrations and support developer tools necessary for profiling and debugging graphics solutions
  • Develop supportive documentation and materials to promote best practices for Intel hardware
  • Represent Intel at game developer related conferences through technological discussions and presentations

Requirements

What you’ll need
  • 5+ years working on game technologies for GPU and/or CPU
  • Experience with modern game engine architecture, rendering pipelines, techniques, and technologies
  • Working knowledge of profiling tools used by game developers on Windows including PIX, RenderDoc, WPA, and GPUView
  • Fluency and ability to program in HLSL and C/C++
  • Experience using the latest DirectX 12 features
  • Experience reporting bugs, entering them such that others can reproduce them, and the ability to follow them through until resolution
  • Driven to learn new skills and take on challenging tasks
  • Working knowledge of Vulkan, GLSL, nSight, Windows architecture, x86 architecture (preferred)
  • Understanding of the game development lifecycle (preferred)
  • Experience creating and productizing new technologies and tools (preferred)
  • Experience optimizing Unreal engine (preferred)

Benefits

Comp & perks
  • Health insurance
  • Flexible working arrangements
  • Professional development opportunities

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills & Tools
HLSLC/C++DirectX 12VulkanGLSLnSightgame engine architecturerendering pipelinesprofiling toolsgame development lifecycle
Soft Skills
collaborationproblem-solvingcommunicationdocumentationpresentationadaptabilitylearningtechnical supportbug reportingquality assurance