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Intel Corporation

Developer Technology Engineer

Intel Corporation

Developer Technology Engineer at Intel collaborating with game developers to enhance GPU and CPU technologies. Focused on optimizing game performance and driving innovation within the gaming ecosystem.

Posted 5/1/2026full-timeRemote • 🇺🇸 United StatesMid-LevelSenior💰 $201,580 - $284,580 per yearWebsite

About the role

Key responsibilities & impact
  • Work with game developers to improve reliability, quality, and performance of game titles on Intel products
  • Collaborate with driver, feature development, and hardware teams
  • Debug and optimize game code/game engines, graphics and compute shaders
  • Drive feature integrations and support developer tools necessary for profiling, debugging, and optimizing graphics solutions
  • Develop supportive documentation and materials to promote best practices

Requirements

What you’ll need
  • 5+ years working on game technologies for GPU and/or CPU
  • At least 5 years of Experience with modern game engine architecture, rendering pipelines, techniques, and technologies
  • Working knowledge of profiling tools used by game developers on Windows including PIX, RenderDoc, WPA, and GPUView
  • Fluency and ability to program in HLSL and C/C++
  • At least 5 years of Experience using the latest DirectX 12 features
  • At least 5 years of Experience reporting bugs, entering them such that others can reproduce them, and the ability to follow them through until resolution
  • Driven to learn new skills and take on challenging tasks

Benefits

Comp & perks
  • competitive pay
  • stock bonuses
  • health
  • retirement
  • vacation

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills & Tools
HLSLC/C++DirectX 12game engine architecturerendering pipelinesgraphics shaderscompute shadersprofiling toolsdebuggingoptimizing
Soft Skills
collaborationproblem-solvingcommunicationdocumentationlearningadaptabilityattention to detaildrivesupportbest practices