Instrument

Senior Game Designer, Contract

Instrument

contract

Posted on:

Location Type: Remote

Location: United States

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Salary

💰 $61 - $78 per hour

Job Level

About the role

  • Create immersive, “in-world” interfaces that feel native to the narrative rather than overlaid on top of it.
  • Design and document complex gameplay loops that support narrative progression, player choice, and state-based outcomes
  • Shape how players receive information through visual, textual, and sensory cues — including state changes, progression signals, and emotional feedback.
  • Help define and curate guidelines for AI-generated assets (portraits, environments, landscapes), ensuring stylistic cohesion and narrative integrity.
  • Work closely with creative, design, and technical partners to ensure systems, visuals, and storytelling are deeply aligned.

Requirements

  • 5–8+ years of experience in game design, interactive narrative, or systems-driven visual design
  • Strong understanding of diegetic UI and immersive interface design
  • Proven experience designing complex systems, loops, and progression models
  • Exceptional visual sensibility paired with clear systems thinking
  • Comfort working with ambiguity and helping define new frameworks from scratch
  • Ability to document thinking clearly for cross-functional teams
  • Major Plus: TTRPG literacy (D&D, narrative tabletop systems, or similar) – Familiarity with branching narratives, player agency, and emergent storytelling is a big win.
Benefits
  • Flexible, Hybrid Work Environment
  • Great Compensation with Annual Reviews (Learn more about our Pay Philosophy)
  • 401(k) Matching with Immediate Vesting
  • Robust Medical, Vision, and Accident Insurance
  • Generous Paid Holidays and unlimited PTO
  • Sabbaticals
  • Monthly Wellbeing Stipend
  • Career Management and Leadership Training
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
game designinteractive narrativesystems-driven visual designdiegetic UIinterface designcomplex systems designgameplay loopsprogression modelsvisual sensibilitydocumentation
Soft Skills
systems thinkingworking with ambiguitydefining frameworksclear communicationcollaboration