
Senior Game Designer, Contract
Instrument
contract
Posted on:
Location Type: Remote
Location: United States
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Salary
💰 $61 - $78 per hour
Job Level
About the role
- Create immersive, “in-world” interfaces that feel native to the narrative rather than overlaid on top of it.
- Design and document complex gameplay loops that support narrative progression, player choice, and state-based outcomes
- Shape how players receive information through visual, textual, and sensory cues — including state changes, progression signals, and emotional feedback.
- Help define and curate guidelines for AI-generated assets (portraits, environments, landscapes), ensuring stylistic cohesion and narrative integrity.
- Work closely with creative, design, and technical partners to ensure systems, visuals, and storytelling are deeply aligned.
Requirements
- 5–8+ years of experience in game design, interactive narrative, or systems-driven visual design
- Strong understanding of diegetic UI and immersive interface design
- Proven experience designing complex systems, loops, and progression models
- Exceptional visual sensibility paired with clear systems thinking
- Comfort working with ambiguity and helping define new frameworks from scratch
- Ability to document thinking clearly for cross-functional teams
- Major Plus: TTRPG literacy (D&D, narrative tabletop systems, or similar) – Familiarity with branching narratives, player agency, and emergent storytelling is a big win.
Benefits
- Flexible, Hybrid Work Environment
- Great Compensation with Annual Reviews (Learn more about our Pay Philosophy)
- 401(k) Matching with Immediate Vesting
- Robust Medical, Vision, and Accident Insurance
- Generous Paid Holidays and unlimited PTO
- Sabbaticals
- Monthly Wellbeing Stipend
- Career Management and Leadership Training
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
game designinteractive narrativesystems-driven visual designdiegetic UIinterface designcomplex systems designgameplay loopsprogression modelsvisual sensibilitydocumentation
Soft Skills
systems thinkingworking with ambiguitydefining frameworksclear communicationcollaboration