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I

Senior Gameplay Animator – CONTRACT

Insomniac Games

Senior Gameplay Animator creating high-quality character and gameplay animations for Insomniac Games. Collaborating across design, programming, art, and narrative teams to integrate animations into games.

Posted 8/13/2026contractRemote • California • 🇺🇸 United StatesSenior💰 $77 - $86 per hourWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates advanced proficiency in Maya for creating high-quality gameplay animations and effectively collaborates with cross-functional teams to implement animations and resolve issues. Utilizes motion capture data and hand-key animation techniques to develop engaging character movements and cinematography.

Highest-signal resume keywords
Advanced Knowledge Of MayaGame Engine Animation ImplementationMotion Capture Data UtilizationCollaboration With Cross-Functional TeamsTroubleshooting Animation Issues

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Gameplay Animation CreationCharacter AnimationMotion Capture TechniquesBasic AlgebraGeometry Concepts
Soft Skills
Constructive FeedbackEffective Communication
Tools & Technologies
MayaMicrosoft Office SuiteMotionBuilderAdobe PremiereProprietary Engine Tools
Industry Keywords
State Machine FlowGame DevelopmentAnimation DirectionCinematographyOpen-World Animations

About the role

Key responsibilities & impact
  • Create high-quality gameplay animations for characters aligned with artistic direction and technical standards
  • Collaborate with Designers and Programmers to implement animations in the game engine using Maya and proprietary engine tools
  • Independently troubleshoot and resolve animation issues
  • Use motion capture data and hand-key animation to create believable characters
  • Develop hero traversal, combat, boss, gameplay camera cinematography, mission, and open-world animations using advanced game-engine tools
  • Work with the Animation team to ensure cohesive execution of the established animation direction across the game
  • Provide constructive feedback as needed
  • Communicate with Designers, Programmers, Writers, Project Managers, Art, Audio, Character, and Rigging teams to resolve issues and achieve project goals
  • Perform other assigned duties

Requirements

What you’ll need
  • Candidates must be authorized to work in the United States
  • Ability to perform each essential duty satisfactorily
  • Ability to calculate figures and amounts involving discounts, interest, commissions, proportions, percentages, area, circumference, and volume
  • Ability to apply basic algebra and geometry concepts
  • Advanced knowledge of Maya
  • Knowledge of Microsoft Office Suite
  • Knowledge of common state machine flow in any game engine is required
  • MotionBuilder and Adobe Premiere are a plus
  • Knowledge of Insomniac proprietary tools is preferred

Benefits

Comp & perks
  • Medical insurance
  • Dental insurance
  • Vision insurance
  • Background check processing at the offer stage