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I

VFX Artist – CONTRACT

Insomniac Games

VFX Artist creating visual effects to assist in gameplay, environment, and cinematics for Insomniac Games. Responsible for real-time particle effects and collaborating with development teams on overall art style.

Posted 5/28/2026contractRemote • California • 🇺🇸 United StatesMid-LevelSenior💰 $75 - $90 per hourWebsite

Tech Stack

Tools & technologies
Node.js

About the role

Key responsibilities & impact
  • Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements
  • Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics
  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps)
  • Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent
  • Creates FX shaders with node-based shader networks
  • Creates simple geometry and UV sets
  • Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis
  • Optimizes FX for framerate and memory
  • Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine
  • Understands and adds to the overall art style of game
  • Orchestrates FX events involving layering and timing of different FX to create a believable scene
  • Work with external partners, including the creation of outsourcing briefs, best practice documentation, and packages to send to external art vendors
  • Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting
  • Other duties may be assigned

Requirements

What you’ll need
  • Five plus years of professional experience or training, or an equivalent amount of education and experience
  • Proficient in Maya and Houdini, competent working with joints and locators, keyframing, rigid body simulations, and UV mapping
  • Proficient in Photoshop for painting and editing textures
  • Proficient with node-based shader networks. Knowledge of other visual effects software and game engines are a plus
  • Experience learning and using proprietary toolsets to create Real Time FX is a plus
  • Good team skills, collaborative attitude, and good observation skills and ability to use reference materials
  • Ability to work independently
  • Proficient Animation and timing skills
  • Solid traditional arts background a plus

Benefits

Comp & perks
  • Medical
  • Dental
  • Vision

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills & Tools
real-time particle effects2D elements3D elementsFX texturesFX shadersnode-based shader networksgeometry creationUV mappingcomputer graphics fundamentalsanimation and timing skills
Soft Skills
collaborative attitudeteam skillsobservation skillsindependent workprofessionalismcommunicationreading comprehensionreceiving feedback