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VFX Artist – CONTRACT
Insomniac GamesVFX Artist creating visual effects to assist in gameplay, environment, and cinematics for Insomniac Games. Responsible for real-time particle effects and collaborating with development teams on overall art style.
Posted 5/28/2026contractRemote • California • 🇺🇸 United StatesMid-LevelSenior💰 $75 - $90 per hourWebsite
Tech Stack
Tools & technologiesNode.js
About the role
Key responsibilities & impact- Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements
- Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics
- Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps)
- Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent
- Creates FX shaders with node-based shader networks
- Creates simple geometry and UV sets
- Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis
- Optimizes FX for framerate and memory
- Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine
- Understands and adds to the overall art style of game
- Orchestrates FX events involving layering and timing of different FX to create a believable scene
- Work with external partners, including the creation of outsourcing briefs, best practice documentation, and packages to send to external art vendors
- Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting
- Other duties may be assigned
Requirements
What you’ll need- Five plus years of professional experience or training, or an equivalent amount of education and experience
- Proficient in Maya and Houdini, competent working with joints and locators, keyframing, rigid body simulations, and UV mapping
- Proficient in Photoshop for painting and editing textures
- Proficient with node-based shader networks. Knowledge of other visual effects software and game engines are a plus
- Experience learning and using proprietary toolsets to create Real Time FX is a plus
- Good team skills, collaborative attitude, and good observation skills and ability to use reference materials
- Ability to work independently
- Proficient Animation and timing skills
- Solid traditional arts background a plus
Benefits
Comp & perks- Medical
- Dental
- Vision
ATS Keywords
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Hard Skills & Tools
real-time particle effects2D elements3D elementsFX texturesFX shadersnode-based shader networksgeometry creationUV mappingcomputer graphics fundamentalsanimation and timing skills
Soft Skills
collaborative attitudeteam skillsobservation skillsindependent workprofessionalismcommunicationreading comprehensionreceiving feedback