Responsible for creating VFX to work and assist in gameplay, environment, and cinematics of a game
Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements
Places visual FX across environmental, gameplay, and cinematic areas of the game
Creates FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps)
Creates FX shaders with node-based shader networks
Creates simple geometry and UV sets
Optimizes FX for framerate and memory
Collaborates with other development departments to ensure FX are implemented appropriately in the game engine
Understands and adds to the overall art style of the game
Orchestrates FX events involving layering and timing to create believable scenes
Demonstrates professionalism in attendance, communication, and receiving feedback
Performs other duties as assigned
Requirements
Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements
Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics
Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent
Creates FX shaders with node-based shader networks
Creates simple geometry and UV sets
Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis
Optimizes FX for framerate and memory
Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine
Understand and adds to the overall art style of game
Orchestrates FX events involving layering and timing of different FX to create a believable scene
Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting
Ability to define problems, collect data, establish facts, and draw valid conclusions
Ability to interpret an extensive variety of technical instructions in mathematical or diagram form and deal with several abstract and concrete variables
Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping
Proficient in Photoshop for painting and editing textures
Proficient with node-based shader networks
Knowledge of other visual effects software is a plus
Good team skills, collaborative attitude, and good observation skills and ability to use reference materials