VFX Artist

Insomniac Games

contract

Posted on:

Origin:  • 🇺🇸 United States

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Salary

💰 $75 - $90 per hour

Job Level

Mid-LevelSenior

Tech Stack

Node.js

About the role

  • Responsible for creating VFX to work and assist in gameplay, environment, and cinematics of a game
  • Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements
  • Places visual FX across environmental, gameplay, and cinematic areas of the game
  • Creates FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps)
  • Creates FX shaders with node-based shader networks
  • Creates simple geometry and UV sets
  • Optimizes FX for framerate and memory
  • Collaborates with other development departments to ensure FX are implemented appropriately in the game engine
  • Understands and adds to the overall art style of the game
  • Orchestrates FX events involving layering and timing to create believable scenes
  • Demonstrates professionalism in attendance, communication, and receiving feedback
  • Performs other duties as assigned

Requirements

  • Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements
  • Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics
  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
  • Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent
  • Creates FX shaders with node-based shader networks
  • Creates simple geometry and UV sets
  • Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis
  • Optimizes FX for framerate and memory
  • Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine
  • Understand and adds to the overall art style of game
  • Orchestrates FX events involving layering and timing of different FX to create a believable scene
  • Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting
  • Ability to define problems, collect data, establish facts, and draw valid conclusions
  • Ability to interpret an extensive variety of technical instructions in mathematical or diagram form and deal with several abstract and concrete variables
  • Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping
  • Proficient in Photoshop for painting and editing textures
  • Proficient with node-based shader networks
  • Knowledge of other visual effects software is a plus
  • Good team skills, collaborative attitude, and good observation skills and ability to use reference materials
  • Ability to work independently
  • Proficient Animation and timing skills
  • Solid traditional arts background a plus
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