Creates animation content at a consistently expert quality level delivered on schedule and meeting performance targets.\n
Works with Animation Directors and Lead Animators to establish animation style and with the gameplay animation team to maintain a cohesive animation style for the game, providing constructive feedback as needed.\n
Mentors, tutors, and aids others based on documented workflows.\n
Ensures Designers and Programmers understand the creative direction and identifies required animation assets for characters and scenes through clear cross-department communication.\n
Provides support for both independent and embedded Co-Dev resources and organizes work for Ex-Dev resources including creating briefs and reviewing and integrating deliveries.\n
Experiments with and evaluates techniques to improve efficiency, workflow, and visual fidelity in our animation pipeline.\n
Assists in establishing and maintaining performance targets and collaborates with other departments to ensure animation is implemented appropriately in the game engine.\n
Assists with creating documentation in Confluence, or equivalent.\n
Assists with tasking in JIRA, or equivalent.\n
Effectively communicates with the Animation Director and Project Management to report progress and ensure timely completion of deliverables.\n
Other duties may be assigned
Requirements
Advanced knowledge of Maya\n
Insomniac proprietary tools (preferred)\n
Knowledge of Microsoft Office Suite\n
MotionBuilder and Adobe Premiere a plus\n
Knowledge of common state machine flow in any game engine a plus