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Tech Stack
Tools & technologiesUnity
About the role
Key responsibilities & impact- Create high-quality 3D environment assets and props from concept to in-game implementation.
- Develop both hero assets and modular asset kits for efficient world building.
- Create high and low-poly models, UVs, textures, and materials optimized for mobile devices.
- Build realistic locations, including terrain, vegetation, buildings, rocks, cliffs, and other world elements.
- Collaborate with Level Designers to ensure environments support gameplay and visual goals.
Requirements
What you’ll need- 3+ years of experience as a 3D Environment Artist.
- Strong understanding of the full environment art pipeline, from blockout and high/low-poly modeling to texturing, material setup, and Unity integration.
- Experience creating environments for mobile games (preferably open-world projects).
- Solid knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, LODs, batching, draw calls, overdraw, and readability on small screens.
- Ability to create both high-quality hero assets and reusable modular environment and prop kits.
- Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction.
- Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling.
- Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements.
- Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets.
- Portfolio showcasing realistic environment art and locations.
- English - B1+ level, Russian - C1 level.
Benefits
Comp & perks- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
3D modelingtexturingmaterial setupmobile optimizationhigh-poly modelinglow-poly modelingUV mappingenvironment compositionUnity integrationmodular workflows
Soft Skills
collaborationvisual storytellingspatial logicplayer navigationart direction balancing
