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HYPERHUG

Level Designer

HYPERHUG

Level Designer creating engaging locations for Oxide: Survival Island, a multiplayer mobile shooter. Collaborating with cross-disciplinary teams and optimizing levels for performance.

Posted 4/29/2026full-timeRemote • 🇺🇸 United StatesMid-LevelSeniorWebsite

Tech Stack

Tools & technologies
AssemblyUnity

About the role

Key responsibilities & impact
  • Creating game locations from concept to final implementation — including layout design, blockouts, assembly, and gameplay integration.
  • Quality control of game locations, ensuring they meet external requirements and technical limitations.
  • Optimizing levels to meet performance and technical requirements for mobile platforms.
  • Collaborating with artists and other designers to ensure strong visual composition and cohesive gameplay flow.

Requirements

What you’ll need
  • 3+ years of experience as a Level Designer on PC/console or midcore mobile game projects.
  • A strong portfolio showcasing level design work.
  • Deep technical proficiency with the Unity engine.
  • Extensive experience playing multiplayer games.
  • Understanding of open-world level design fundamentals.
  • High level of ownership and ability to work independently.
  • English - B1+ level, Russian - C1 level.

Benefits

Comp & perks
  • Competitive salary.
  • Flexible work options - you can work remotely.
  • The chance to shape and influence an ambitious multiplayer survival shooter for mobile platforms.
  • A strong, supportive team passionate about creating great games.
  • A flexible work environment.
  • Opportunities for professional growth.
  • A culture that values creativity, initiative, and collaboration.

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills & Tools
level designlayout designblockoutsgameplay integrationquality controlperformance optimizationopen-world level designmultiplayer game designUnity engine
Soft Skills
collaborationvisual compositioncohesive gameplay flowownershipindependence