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ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
UnityUI implementationprefab architectureasset integrationrendering optimizationSprite Atlas managementHLSLShader Graphmobile performance improvementsautomation scripts
Soft Skills
attention to detailproblem-solvingcollaborationownershipproactive approach
Tools & Technologies
Unity EditorVFX systemslocalization implementationresponsive layoutsasset preparation pipelines
Industry Keywords
game developmentmobile production workflowsvisual quality standardsfast-paced production environment
Tech Stack
Tools & technologiesUnity
About the role
Key responsibilities & impact- Own the integration of UI and visual assets into Unity, ensuring faithful implementation of design references across multiple devices and resolutions.
- Build, maintain, and improve reusable prefabs, asset structures, naming conventions, and shared libraries that enable efficient production at scale.
- Drive asset and rendering optimization, including Sprite Atlas management, draw-call reduction, compression strategies, and mobile performance improvements.
- Investigate and resolve visual, UI, and asset-related bugs, acting as the go-to expert at the boundary between Art and Development.
- Support localization implementation, responsive layouts, safe area management, and cross-device validation.
- Develop technical solutions through shaders, tooling, automation scripts, and workflow improvements that enhance both quality and team efficiency.
- Partner with artists to continuously improve asset preparation pipelines and ensure smooth integration from concept to final implementation.
Requirements
What you’ll need- Strong experience as a Technical Artist, Unity Technical Artist, or similar role in game development.
- Deep knowledge of Unity asset integration, UI implementation, prefab architecture, scene setup, and mobile production workflows.
- Proven experience optimizing game assets, rendering performance, Sprite Atlases, and mobile memory usage.
- Experience creating shaders and technical visual solutions using Shader Graph, HLSL, or equivalent technologies.
- Strong understanding of visual quality standards, with exceptional attention to detail and the ability to implement designs with pixel-perfect accuracy.
- Experience collaborating closely with artists, developers, and designers in a fast-paced production environment.
- A hands-on mindset with a strong sense of ownership and a proactive approach to solving problems.
- Bonus: experience building Unity Editor tools, automation workflows, VFX systems, or pipeline improvements.
Benefits
Comp & perks- 🏥 Comprehensive Benefits: Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.
- 🏢 Paris HQ Access: Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.
- 🌍 Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.
- 🌐 Global Team: Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.
- ✈️ Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.
- 📈 Performance Reviews: We’re committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.
- 💻 Equipment Support: From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.
