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Homa

Technical Artist – Gaming

Homa

Technical Artist role at Homa, collaborating with teams to ensure technical excellence and visual quality in games. Focused on transforming visual concepts into optimized experiences using Unity.

Posted 6/4/2026full-timeRemote • 🇫🇷 FranceMid-LevelSeniorWebsite

Tech Stack

Tools & technologies
Unity

About the role

Key responsibilities & impact
  • Own the integration of UI and visual assets into Unity, ensuring faithful implementation of design references across multiple devices and resolutions.
  • Build, maintain, and improve reusable prefabs, asset structures, naming conventions, and shared libraries that enable efficient production at scale.
  • Drive asset and rendering optimization, including Sprite Atlas management, draw-call reduction, compression strategies, and mobile performance improvements.
  • Investigate and resolve visual, UI, and asset-related bugs, acting as the go-to expert at the boundary between Art and Development.
  • Support localization implementation, responsive layouts, safe area management, and cross-device validation.
  • Develop technical solutions through shaders, tooling, automation scripts, and workflow improvements that enhance both quality and team efficiency.
  • Partner with artists to continuously improve asset preparation pipelines and ensure smooth integration from concept to final implementation.

Requirements

What you’ll need
  • Strong experience as a Technical Artist, Unity Technical Artist, or similar role in game development.
  • Deep knowledge of Unity asset integration, UI implementation, prefab architecture, scene setup, and mobile production workflows.
  • Proven experience optimizing game assets, rendering performance, Sprite Atlases, and mobile memory usage.
  • Experience creating shaders and technical visual solutions using Shader Graph, HLSL, or equivalent technologies.
  • Strong understanding of visual quality standards, with exceptional attention to detail and the ability to implement designs with pixel-perfect accuracy.
  • Experience collaborating closely with artists, developers, and designers in a fast-paced production environment.
  • A hands-on mindset with a strong sense of ownership and a proactive approach to solving problems.
  • Bonus: experience building Unity Editor tools, automation workflows, VFX systems, or pipeline improvements.

Benefits

Comp & perks
  • 🏥 Comprehensive Benefits: Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.
  • 🏢 Paris HQ Access: Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.
  • 🌍 Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.
  • 🌐 Global Team: Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.
  • ✈️ Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.
  • 📈 Performance Reviews: We’re committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.
  • 💻 Equipment Support: From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills & Tools
UnityUI implementationprefab architectureasset integrationrendering optimizationSprite Atlas managementHLSLShader Graphmobile performance improvementsautomation scripts
Soft Skills
attention to detailproblem-solvingcollaborationownershipproactive approach