Apply

Ready to go for it?

AI Apply speeds things up—apply directly if you prefer.

FREE ACCESS
5,000–10,000 jobs/day
JobTailor Logo

See all jobs on JobTailor

Search thousands of fresh jobs every day.

Discover
  • Fresh listings
  • Fast filters
  • No subscription required
Create a free account and start exploring right away.
Homa

Senior 3D Artist – Gaming

Homa

Senior 3D Artist at Homa crafting high-quality, stylized game assets for mobile gaming experiences. Collaborating with cross-functional teams to deliver optimized 3D graphics in a fast-paced environment.

Posted 5/28/2026full-timeRemote • 🇫🇷 FranceSeniorWebsite

About the role

Key responsibilities & impact
  • Create high-quality 3D assets from concept to final delivery: ensuring they meet both visual standards and strict technical constraints (e.g. polycount, optimization)
  • Own assets end-to-end: from interpreting 2D concepts to modeling, texturing, and final polish, with no downstream fixes required
  • Optimize models for in-game performance: balancing aesthetics and polygon budgets to maintain visual fidelity within constraints
  • Collaborate closely with the art and tech teams: iterating based on feedback from Art Direction and ensuring assets integrate seamlessly into the game
  • Contribute creatively to asset quality: enhancing textures, details, and overall look beyond the base concept when relevant
  • Maintain production pace and reliability: delivering your share of assets consistently within a fast-paced production cycle

Requirements

What you’ll need
  • Strong experience with 3D tools: e.g. Blender, Maya, or 3ds Max, with the ability to deliver production-ready assets
  • Experience working with constraints: especially polygon optimization and performance considerations for games
  • Solid understanding of stylized art direction: with the ability to translate 2D concepts into appealing 3D assets
  • End-to-end ownership mindset: you take responsibility for delivering clean, final assets without relying on others to fix issues
  • Strong collaboration and low ego: you enjoy working closely with others, receiving feedback, and improving together
  • Creative eye for detail: you can elevate assets through textures, proportions, and small artistic decisions
  • Plus: Experience in mobile games or casual / stylized games
  • Plus: Familiarity with working under strict production timelines and asset pipelines

Benefits

Comp & perks
  • Comprehensive Benefits: Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.
  • Paris HQ Access: Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.
  • Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.
  • Global Team: Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.
  • Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.
  • Performance Reviews: We’re committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.
  • Equipment Support: From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.

ATS Keywords

✓ Tailor your resume
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
3D modelingtexturingpolygon optimizationasset productionvisual fidelityperformance optimizationstylized art directionconcept interpretationasset quality enhancementproduction-ready assets
Soft Skills
collaborationresponsibilitycreativityattention to detailfeedback receptivenesslow egoiterationproduction pace maintenanceproblem-solvingteamwork