
Gameplay Motion Designer – Unity
Hire Overseas
full-time
Posted on:
Location Type: Remote
Location: Philippines
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Tech Stack
About the role
- Design and implement animations, transitions, and motion systems inside Unity
- Create motion for gameplay moments, UI interactions, menus, and state changes
- Ensure motion feels responsive, readable, and aligned with gameplay pacing
- Optimize animations for performance across mobile devices
- Collaborate with engineers to ensure motion systems are scalable and maintainable
- Troubleshoot animation, performance, or integration issues across devices
- Build reusable animation systems and templates for consistent execution
- Partner with product designers, engineers, and game designers to align motion with intent
- Refine motion timing, easing, and transitions to improve clarity and feel
- Help test and iterate based on player feedback and performance data
Requirements
- **5+ years** of experience in motion design, technical art, or animation for games
- Strong hands-on experience working inside **Unity**
- Deep understanding of animation principles, timing, and visual hierarchy
- Experience implementing motion through Animator Controllers, timelines, or similar systems
- Ability to balance creative intent with technical constraints and performance needs
- Clear communication and comfort collaborating with cross-functional teams
Benefits
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Applicant Tracking System Keywords
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Hard Skills & Tools
motion designtechnical artanimationAnimator Controllerstimelinesanimation principlestimingvisual hierarchyperformance optimizationresponsive design
Soft Skills
clear communicationcollaborationcreative intent balancingproblem-solvingiteration based on feedback