Higharc

3D Artist

Higharc

full-time

Posted on:

Location Type: Remote

Location: United States

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About the role

  • Create and refine detailed photo-realistic assets and full scenes that meet both artistic and technical standards
  • Develop and revise models
  • materials
  • lighting
  • and compositions for interactive and rendered environments
  • Ensure all assets meet performance
  • memory
  • and optimization requirements
  • Collaborate closely with team members to maintain consistency
  • quality
  • and production velocity
  • Take ownership of assigned projects from intake through final delivery
  • Contribute to the continuous improvement of production workflows
  • documentation
  • and quality standards

Requirements

  • 3+ years in game development, real-time visualization, or environment production
  • Deep knowledge of Unreal Engine Editor and Engine (including Blueprint authoring)
  • Professional experience utilizing Maya
  • Zbrush
  • Adobe Photoshop
  • Substance Painter/Designer
  • Experience shipping projects or delivering production-quality scenes
  • An ability to work in structured production pipelines
  • High-quality modeling and asset creation skills with an emphasis on scene assembly
  • lighting and composition
  • optimization for real-time environments
  • Exceptional attention to detail--you work fast *and* accurately
  • A passion for solving visual and technical challenges
Benefits
  • comprehensive medical, dental, and vision coverage
  • unlimited PTO
  • meaningful maternity/paternity leave to all U.S based employees that are full-time
  • stipend to create the ideal home office
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
photo-realistic asset creationmodelingmaterials developmentlightingcompositionoptimizationscene assemblyBlueprint authoringhigh-quality modelingreal-time environments
Soft Skills
attention to detailcollaborationownershipproblem-solvingquality assuranceproduction velocitycontinuous improvementdocumentation