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Hair Rebellion Uk

Narrative Designer

Hair Rebellion Uk

Narrative Designer responsible for designing quests and objectives in various gaming projects. Collaborating with a team to implement narrative systems using in-house tools and overseeing creative vision.

Posted 5/18/2026full-timeOxford • 🇬🇧 United KingdomMid-LevelSeniorWebsite

About the role

Key responsibilities & impact
  • - Take ownership of systems that have primary narrative focus ensuring setup and implementation in line with the project scope and design direction Collaborate with other design specialisms to define all narrative content within the game.
  • - Apply best practices, production pipelines, and workflows with limited guidance.
  • - With moderate oversight, use appropriate tools, including in-house tools, to implement Narrative and Dialogue.
  • - With moderate oversight, develop detailed Narrative Design Documents both independently and through close collaboration with other disciplines, based on the creative vision of the project.
  • - Interface with Level Design to design and implement quest structure into levels.
  • - Interface with Systems Design to support creation and implementation of gameplay mechanics, quests and objectives that tie into game structure.
  • - Collaborate with UI to design suitable communication of quest structure to the player.
  • - Implement lines in the dialogue system (incl. managing localised text).
  • - Collaborate with Audio to manage creation of casting documents for main characters, create and format recording scripts and where appropriate support with recording sessions by providing context and narrative direction.
  • - Assist in scheduling and task tracking of narrative work, get time estimates from downstream departments.
  • - Communicate and collaborate with code on creation and iteration of dialogue tools and mechanics.
  • - Regularly play the game and evaluate your own work ensuring it is in line with the project direction & intended feel, raising any identified issues with appropriate stakeholders.
  • - Support the Lead Narrative Designer in any ad hoc tasks and duties.

Requirements

What you’ll need
  • - Advanced knowledge of creating narrative design documents and specifications.
  • - Willingness and ability to deliver high quality results using tools and processes required to get the job done.
  • - Advanced knowledge of the video game development process.
  • - Advanced knowledge of production pipelines.

Benefits

Comp & perks
  • **We offer an extensive benefits package to our team including: **
  • - 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
  • - Private Medical Insurance, healthcare cash plan, including dental and Vision
  • - Life Assurance, Income Protection & Critical Illness Cover
  • - Enhanced Family Leave
  • - Interest Free, Tax-Free loans
  • - Enhanced Pension Scheme
  • - EAP a range of Mental Health and Wellbeing Support
  • - Plus loads more… including a wide range of discounts, freebies, and social events!

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
narrative designdialogue implementationnarrative design documentsquest structure designgameplay mechanicsproduction pipelinestask trackinglocalization managementaudio directiongame evaluation
Soft Skills
collaborationcommunicationownershipproblem-solvingattention to detailtime managementcreativityadaptabilitycritical thinkingleadership support