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Combat Designer – Associate, Mid-Level, Senior, Principal
Gunfire GamesCombat Designer focusing on creature design for upcoming titles at Gunfire Games. Implementing creature mechanics using Unreal Engine 5.
Posted 4/28/2026full-timeAustin • Texas • 🇺🇸 United StatesSenior💰 $60,000 - $130,000 per yearWebsite
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Conceptualize and implement compelling creature mechanics using Unreal Engine 5.
- Help bring dynamic and memorable encounters to life.
- Work in-engine, using tools such as state machines and Blueprints to implement and iterate on creature behaviors.
- Provide a portfolio demonstrating relevant work in creature design or gameplay implementation.
Requirements
What you’ll need- 0–2+ years of experience (professional, internship, or equivalent personal/indie work)
- Foundational understanding of combat design, AI behaviors, or gameplay systems
- Familiarity with Unreal Engine (UE4/UE5) and Blueprint scripting
- Demonstrates potential through portfolio work, with a focus on implementation
- Eagerness to learn, take feedback, and grow within a collaborative team.
- 2–5+ years of experience in combat or gameplay design
- Portfolio demonstrating implemented creature behaviors and combat encounters
- Strong working knowledge of Unreal Engine (UE4/UE5), including animation systems and state machines
- Proficiency with Blueprint scripting to implement gameplay systems
- Ability to own features from concept through iteration and polish
- Solid understanding of combat feel, AI behaviors, and animation fundamentals
- 5+ years of professional experience in combat or systems design
- Shipped at least one title with meaningful contribution to combat or AI systems
- Deep understanding of creature design, combat mechanics, and player experience
- Advanced experience with Unreal Engine systems, including optimization and technical constraints
- Ability to lead features, mentor other designers, and drive quality across systems
- Strong cross-disciplinary collaboration and problem-solving skills
- 8+ years of experience with a focus on combat systems or AI-driven gameplay
- Multiple shipped titles with significant ownership of combat or creature systems
- Proven ability to define and drive combat design vision at a system or project level
- Establishes best practices, pipelines, and long-term direction for combat design
- Mentors across the discipline and influences both creative and technical decision-making
- Balances high-level vision with hands-on execution when needed
Benefits
Comp & perks- Health insurance
- Professional development opportunities
- Flexible work arrangements
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
creature mechanicscombat designAI behaviorsgameplay systemsBlueprint scriptinganimation systemsstate machinesoptimizationtechnical constraintscombat feel
Soft Skills
eagerness to learntaking feedbackcollaborative teamproblem-solvingmentoringcross-disciplinary collaborationdriving qualitydefining visioninfluencing decision-makingbalancing vision with execution