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Gunfire Games

Combat Designer – Associate, Mid-Level, Senior, Principal

Gunfire Games

Combat Designer focusing on creature design for upcoming titles at Gunfire Games. Implementing creature mechanics using Unreal Engine 5.

Posted 4/28/2026full-timeAustin • Texas • 🇺🇸 United StatesSenior💰 $60,000 - $130,000 per yearWebsite

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Conceptualize and implement compelling creature mechanics using Unreal Engine 5.
  • Help bring dynamic and memorable encounters to life.
  • Work in-engine, using tools such as state machines and Blueprints to implement and iterate on creature behaviors.
  • Provide a portfolio demonstrating relevant work in creature design or gameplay implementation.

Requirements

What you’ll need
  • 0–2+ years of experience (professional, internship, or equivalent personal/indie work)
  • Foundational understanding of combat design, AI behaviors, or gameplay systems
  • Familiarity with Unreal Engine (UE4/UE5) and Blueprint scripting
  • Demonstrates potential through portfolio work, with a focus on implementation
  • Eagerness to learn, take feedback, and grow within a collaborative team.
  • 2–5+ years of experience in combat or gameplay design
  • Portfolio demonstrating implemented creature behaviors and combat encounters
  • Strong working knowledge of Unreal Engine (UE4/UE5), including animation systems and state machines
  • Proficiency with Blueprint scripting to implement gameplay systems
  • Ability to own features from concept through iteration and polish
  • Solid understanding of combat feel, AI behaviors, and animation fundamentals
  • 5+ years of professional experience in combat or systems design
  • Shipped at least one title with meaningful contribution to combat or AI systems
  • Deep understanding of creature design, combat mechanics, and player experience
  • Advanced experience with Unreal Engine systems, including optimization and technical constraints
  • Ability to lead features, mentor other designers, and drive quality across systems
  • Strong cross-disciplinary collaboration and problem-solving skills
  • 8+ years of experience with a focus on combat systems or AI-driven gameplay
  • Multiple shipped titles with significant ownership of combat or creature systems
  • Proven ability to define and drive combat design vision at a system or project level
  • Establishes best practices, pipelines, and long-term direction for combat design
  • Mentors across the discipline and influences both creative and technical decision-making
  • Balances high-level vision with hands-on execution when needed

Benefits

Comp & perks
  • Health insurance
  • Professional development opportunities
  • Flexible work arrangements

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
creature mechanicscombat designAI behaviorsgameplay systemsBlueprint scriptinganimation systemsstate machinesoptimizationtechnical constraintscombat feel
Soft Skills
eagerness to learntaking feedbackcollaborative teamproblem-solvingmentoringcross-disciplinary collaborationdriving qualitydefining visioninfluencing decision-makingbalancing vision with execution