Salary
💰 $80,000 - $200,000 per year
About the role
- Collaborate closely with the Art Team and Game Designers to create stylized 3D environments
- Create large painterly natural environments, foliage, structures, vehicles, props, textures and materials
- Help set the bar for quality environments
- Work with the team to learn game-making processes and propose creative ideas to push environments
- Participate in playtesting and engage with team members to enhance the game
- Work closely with many disciplines to meet gameplay needs while balancing artistic goals
Requirements
- 3+ years of experience working in games
- Shipped Games in Unreal Engine 4/5
- Experience creating large open worlds
- Deep knowledge of Maya, Blender, or 3ds Max
- Deep knowledge of Photoshop, Zbrush, Substance, Marmoset and other 2D/3D tools
- Experience and solid knowledge in hand painting textures
- Deep understanding of PBR rules and how to break them
- Deep understanding of forms, shape language, design, light and composition
- Perfect understanding of Retopology, UVs and baking techniques
- A passion to get out of your comfort zone, improving and learning new techniques and processes
- Traditional Art knowledge and experience
- Unreal Engine Blueprints and Shaders knowledge
- Experience in Level Design
- Strong observation skills and understanding of nature and the world around you
- Able to collaborate and adapt
- Ability to communicate and collaborate effectively with team members located globally
- Willingness to embrace critique and growth