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UX/Product Designer
GoodHabitzJoin GoodHabitz, an EdTech company, as a UX/Product Designer. Collaborate with product teams to enhance learner platform experiences and contribute to design systems.
About the role
Key responsibilities & impact- You'll join our Product Design team and pair closely with our Product Design Lead on the work that defines how learners actually experience our platform: our content formats and the CMS that powers them.
- You'll work closely with the other designers on the team to put the design system to work in real product surfaces, surface gaps as you hit them, and contribute components and patterns back as the work calls for them.
- The work spans three connected areas:
- Content Formats. Design and evolve the reusable structures behind every learning experience on the platform.
- CMS / Authoring experience. Design the tools our internal content team uses to create, structure, and publish these formats. You know that an authoring tool is a design product, not a back-office form.
- Design system contribution. Work with the other designers on the team to use, extend, and strengthen the design system.
- Day-to-day this means:
- Designing state-complete experiences — empty, loading, error, disabled, responsive — without being asked.
- Building accessibility into your first draft. Our platform has real WCAG obligations; we don't bolt a11y on at the end.
- Delivering Figma files developers can actually build from — proper auto-layout, variants, naming, and specs.
- Pairing closely with developers and iterating fast on feedback.
- Using AI tooling as a real part of your workflow.
- Supporting our ongoing brand refresh and visual direction.
Requirements
What you’ll need- You have around 3–5 years of product design experience, and you're comfortable working independently inside a small, fast-moving team.
- Pattern/System thinking. You can take a learning experience and design it as a reusable structure that works across hundreds of topics, languages, and authors. You think in templates and slots, not bespoke screens.
- Content-first design. You design with real content from day one. You understand that the words, the editorial structure, and the pacing are the design.
- Accessibility competence. WCAG isn't a final-stage checklist for you. You design for screen readers, keyboard nav, color contrast, and reduced motion by default, and you understand it's a legal requirement, not a nice-to-have.
- Design system fluency. You can use, extend, and contribute to a design system with confidence. You'll work alongside other designers on the team to put the system to work — applying it well, spotting gaps, and pushing patterns forward through real product work. Empty, loading, error, disabled, responsive — all covered in your first pass, not after a dev pings you.
- Clean deliverables. Figma files with proper naming, auto-layout, variants, and specs. Engineers should be able to inspect, build, and ship without a Slack thread per component.
- Detail with vision. You care about the pixel, and you also see the broader product. You can zoom in on a single state and zoom out to see how it connects to the rest of the experience.
- Collaborative practice. You pair, you give and receive critique generously, and you don't disappear into a Figma silo for two weeks.
- AI-fluent practice (concrete). We're an AI-assisted team. This isn't aspirational — it's how we work today. Concretely, that means:
- You use tools like Claude, Cursor, or similar in your daily work — for prototyping, summarizing research, exploring directions, and shipping faster.
- You're comfortable with Figma MCP and similar plugin/tool ecosystems.
- You build (or want to build) small skills, prompts, or automations to speed up repetitive work — handoff prep, naming, spec generation, content audits.
- It would be nice if you can read and tweak HTML, CSS, and a modern JS framework's components — enough to verify a build matches the design and prototype with AI tooling.
- You treat AI as a design medium and a collaborator, not a chat sidekick.
- Nice to have: Awareness of motion and interaction design principles.
- Background in EdTech, instructional design, content design, or editorial work.
- Experience designing for multilingual / multi-locale products.
- Side projects, experiments, or explorations outside your day job — we genuinely value curiosity.
- What we're not looking for: Designers looking to architect a design system solo — the system is a team effort here, built and evolved alongside the other designers on the team. Pixel-only designers who don't think in patterns and systems. Trend-driven portfolios with no editorial or systems depth. Soloists who avoid collaboration. (That said, side-project explorers are very welcome — collaboration at work and curiosity outside work aren't in tension.).
Benefits
Comp & perks- Competitive salary and role-specific performance bonus because we value your contributions and reward your hard work.
- Paid time off – 25 days holiday.
- Travel budget.
- Flexible work & tools – work in a supportive environment with the comforts you need, plus a laptop.
- Growth & development – unlimited access to GoodHabitz resources and MyAcademy to fuel your personal and professional growth.
- Mental coaching – support from our partner, to keep your mind in top shape.
- Diverse & inclusive teams – work with colleagues from across Europe, bringing different cultures, perspectives, and ideas together.
- Themed events & team-building – from creativity workshops to vitality socials, our events are full of energy and fun surprises.
- Annual Do-Good Day – a fully paid day to do volunteer work, alone or with your team, supporting a cause you care about.
- Pension & insurance – disability and pension coverage for your long-term security.
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
Content-First DesignPattern/System ThinkingWCAG ComplianceResponsive DesignPrototypingHTMLCSSJavaScript FrameworksDesign System ContributionDetail-Oriented Design
Soft Skills
Collaborative PracticeGenerous CritiqueCuriosity