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Goliath

Tabletop Game Designer

Goliath

Tabletop Game Designer developing innovative tabletop games for Goliath, an international toy and game manufacturer. Creating prototypes, testing gameplay, refining mechanics, and guiding concepts through production.

Posted 8/20/2026full-timeDallas • Texas, Washington • 🇺🇸 United StatesMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in board game development, including the ability to transform early-stage ideas into engaging prototypes through effective playtesting and iteration. Strong organizational and project management skills are essential for managing multiple projects while incorporating stakeholder feedback and consumer insights.

Highest-signal resume keywords
Board Game DevelopmentGameplay MechanicsPrototyping and PlaytestingProject ManagementConsumer Insights

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Game DesignProduct DevelopmentToy DevelopmentDocumentationInstruction Manual LayoutsGame PrototypingIterationMarket ResearchGameplay AnalysisCreative Direction
Soft Skills
Excellent Writing SkillsCommunication SkillsOrganizational SkillsAutonomous WorkFeedback Incorporation
Industry Keywords
PlaytestingConsumer TestingGame ExperienceCreative BrainstormingCultural TrendsEntertainment TrendsCompetitive AnalysisGame ComponentsGame FormatsGame Construction Innovations

About the role

Key responsibilities & impact
  • Invent and develop original games across multiple categories using ideas from internal teams, inventors, licensors, external partners, consumer insights, and emerging trends
  • Turn early-stage ideas into engaging, accessible, and commercially viable prototypes
  • Manage multiple projects from concept through weekly iteration, documentation, final development, and production handoff
  • Plan and facilitate playtesting with internal teams and target consumers, translating feedback and observed behavior into actionable improvements
  • Write clear, engaging, audience-appropriate instructions and develop instruction-manual layouts informed by consumer testing
  • Present concepts, prototypes, playtest findings, and recommendations; incorporate stakeholder feedback while protecting the integrity of the game experience
  • Develop gameplay talking points and confidently demonstrate games for internal teams, licensors, and other partners
  • Plan and lead structured team brainstorms, providing creative direction and documentation to move the strongest ideas into development
  • Research social, cultural, entertainment, toy, and gaming trends; evaluate current, historical, and competitive games to identify innovations and market opportunities
  • Attend trade shows, conventions, inventor events, and industry gatherings to find inspiration, research products, and identify potential inventors and partners
  • Maintain a strong working knowledge of current and historical board games, gameplay mechanics, formats, materials, components, and construction innovations

Requirements

What you’ll need
  • Professional experience in board game development, game design, product development, toy development, or a closely related creative field
  • Demonstrated ability to develop a game from an early-stage idea through prototyping, playtesting, iteration, and final documentation
  • Strong understanding of gameplay mechanics, player psychology, pacing, balance, accessibility, and age-appropriate design
  • Excellent writing and communication skills, with the ability to explain gameplay clearly and concisely
  • Experience planning, conducting, and documenting structured playtests
  • Ability to turn qualitative consumer observations into specific, actionable improvements
  • Excellent organizational and project-management abilities, including the capacity to manage several projects with shifting timelines and priorities
  • Ability to work autonomously, exercise sound judgment, and move projects forward with minimal supervision
  • Comfortable giving, receiving, evaluating, and incorporating constructive feedback
  • A portfolio of published games, prototypes, instructions, or other relevant game-development work

Benefits

Comp & perks
  • 401(k) with company matching
  • Health, dental, and vision insurance to keep you covered
  • Life insurance
  • Flexible spending and health savings accounts to manage your healthcare costs
  • Paid time off to recharge when you need it
  • Join a fun, dynamic and creative industry—working with toys and games brings its own rewards