About the role Prototype and implement gameplay features, mechanics, and systemic behaviors in Unreal Engine Partner with designers to bring designs from paper to playable Build and maintain modular tools, templates, and data structures Debug, profile, and optimize gameplay systems Establish and document best practices for gameplay scripting Collaborate with engineering to bridge design goals and technical constraints Participate in feature reviews, offering technical input on scope and feasibility Support content integration across multiple disciplines Maintain rapid iteration pipelines for gameplay testing and tuning. Requirements 4+ years of experience as a Technical Designer, Gameplay Scripter, or similar role Fluent in Unreal Engine 5 Deep understanding of Blueprint scripting, data-driven workflows, and gameplay frameworks Comfortable reading or writing C++, even if not your primary tool Strong understanding of gameplay systems, state machines, event logic, and AI behavior frameworks Must be an excellent communicator and able to translate between creative and technical languages Calm under pressure and focused on execution quality. Motivated by building tools and systems that make great design inevitable. Flexible work arrangements Copy Applicant Tracking System Keywords Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills Unreal Engine 5 Blueprint scripting C++ gameplay systems state machines event logic AI behavior frameworks data-driven workflows gameplay features gameplay mechanics
Soft skills excellent communicator calm under pressure focused on execution quality collaboration technical input problem-solving creativity adaptability motivation documentation