FunPlus

Combat Game Designer

FunPlus

full-time

Posted on:

Location Type: Hybrid

Location: Lisbon • 🇵🇹 Portugal

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Job Level

Mid-LevelSenior

About the role

  • Implement, tune, and balance combat systems, weapons, abilities & enemy behaviors.
  • Own the feel of combat: responsiveness, hit timing, recovery, rhythm, etc.
  • Calibrate interactions between player mechanics, AI logic, and camera to achieve a clean, deterministic combat model.
  • Maintain and evolve combat parameters: damage curves, stamina systems, tracking logic, invulnerability frames, and cooldowns.
  • Build, document, and maintain data-driven balance frameworks for PvE and PvP encounters.
  • Partner with Animation, Engineering, and AI teams to refine movement fidelity, impact feedback, and rhythm.
  • Analyze playtest data and player telemetry to validate tuning, surface edge cases, and evolve the meta.
  • Ensure every weapon, archetype, and enemy type has a distinct combat identity and tactical role.

Requirements

  • 5+ years of experience in combat or systems design for 3rd-person or action titles (PvE and/or PvP).
  • Deep understanding of melee and ranged combat design fundamentals — spacing, timing, recovery, and player feedback.
  • Proven ability to tune deterministic combat systems for balance and consistency across latency and skill tiers.
  • Strong grasp of camera, lock-on, targeting, and animation-driven gameplay.
  • Experience with combat data management: tuning tables, curves, and debug visualization.
  • Fluent in Unreal Engine (Blueprints, DataTables, tuning workflows).
  • Analytical mindset — able to diagnose subtle feel issues through metrics and iteration.
  • Comfortable working within clear design direction and taking ownership of executional detail.
  • Experience designing and implementing gameplay systems in Unreal Engine.
  • Shipped at least one game using Unreal Engine.
Benefits
  • Join a small, senior team crafting genre-defining experiences.
  • Opportunity to build combat that’s elegant and replayable.

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
combat systems designtuningdata-driven balance frameworksmelee combat designranged combat designdeterministic combat systemscamera gameplaycombat data managementgameplay systems designgame development
Soft skills
analytical mindsetownershipcollaborationattention to detailproblem-solving
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