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Principal Combat Designer
Escape Velocity EntertainmentPrincipal Combat Designer at Escape Velocity creating engaging combat mechanics for multiplayer games. Collaborating with design leads and advocating for player experience.
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Collaborate closely with Design Director, and other Design Leads to drive and execute the vision for combat design for a robust online multiplayer experience.
- Design and craft expert-level player combat mechanics, weapons and abilities.
- Communicate with Leads and Directors of other disciplines, particularly art and engineering, and ensure that everyone is on the same page before beginning mechanics/feature development.
- Advocate for the player, always putting the player experience first when considering and making all design decisions.
Requirements
What you’ll need- At least two shipped AAA titles where you worked in mechanics design capacity
- Expert knowledge of off-the-shelf design tools, and expertise with Unreal Engine (UE5 preferred)
- Deep professional understanding of the many major mechanics and gameplay features found in contemporary game titles, and a keen knowledge for how those mechanics and features work.
- Strong creative and technical problem-solving skills
- Exceptional communication skills
Benefits
Comp & perks- A generous PTO allowance
- Summer and Winter holidays studio closure (separate to PTO allowance)
- Private Medical & Dental Healthcare
- Private Mental Health scheme
- A generous annual Health & Wellbeing allowance
- Discretionary Studio Bonus
- Top range tech for your home set up
- Other benefits based on your region
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
mechanics designcombat mechanicsplayer abilitiesgameplay featuresproblem-solving
Soft Skills
communicationcollaborationadvocacy for player experiencecreativity