Design, implement, and balance core gameplay systems such as loot, progression, economy, and combat mechanics
Develop and maintain detailed design documentation, feature specs, and system flow diagrams for internal teams
Collaborate cross-discipline with engineers, artists, and producers to ensure system features are implemented faithfully and on schedule
Prototype new systems or gameplay features, either through in-engine tools or paper/system design methods
Analyze gameplay data and player feedback to identify areas of imbalance or opportunity for refinement
Ensure systems interconnect logically and contribute to a cohesive, long-term player experience
Work within the design team to establish best practices for system design documentation and iteration
Maintain balance between depth, accessibility, and player agency across all systems
Support the creation of internal tools or pipelines that streamline data tuning and content updates
Requirements
4+ years of experience as a Systems Designer or Game Designer in shipped or live game projects
Experience designing and balancing loot, progression, and/or economy systems in action or RPG titles
Knowledge of ARPG mechanics, itemization philosophy, and player-driven build theory
Analytical and technical skills; comfortable working with data, spreadsheets, and in-engine editors
Design documentation skills, able to clearly communicate intent, systems flow, and dependencies
Proficiency in tools such as Unreal Engine, Unity, or equivalent proprietary engines
Understanding of statistical modeling, balance tuning, and feedback loops
Collaborative mindset with excellent communication skills in remote team settings
Benefits
Flexible fully remote working arrangements
90% premium paid for employee health insurance
100% premium paid for dependents health insurance
30% paid premium on Dental and Vision plans
35 Paid time off days, received at start of the year
401K for U.S. based employees
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
gameplay systems designloot system designprogression system designeconomy system designARPG mechanicsitemization philosophystatistical modelingbalance tuningdata analysisdesign documentation
Soft skills
collaborationcommunicationanalytical skillstechnical skillsproblem-solvingcreativityattention to detailadaptabilityteamworkremote collaboration