Eleventh Hour Games

Systems Game Designer

Eleventh Hour Games

full-time

Posted on:

Location Type: Remote

Location: Remote • Texas • 🇺🇸 United States

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Job Level

Mid-LevelSenior

Tech Stack

Unity

About the role

  • Design, implement, and balance core gameplay systems such as loot, progression, economy, and combat mechanics
  • Develop and maintain detailed design documentation, feature specs, and system flow diagrams for internal teams
  • Collaborate cross-discipline with engineers, artists, and producers to ensure system features are implemented faithfully and on schedule
  • Prototype new systems or gameplay features, either through in-engine tools or paper/system design methods
  • Analyze gameplay data and player feedback to identify areas of imbalance or opportunity for refinement
  • Ensure systems interconnect logically and contribute to a cohesive, long-term player experience
  • Work within the design team to establish best practices for system design documentation and iteration
  • Maintain balance between depth, accessibility, and player agency across all systems
  • Support the creation of internal tools or pipelines that streamline data tuning and content updates

Requirements

  • 4+ years of experience as a Systems Designer or Game Designer in shipped or live game projects
  • Experience designing and balancing loot, progression, and/or economy systems in action or RPG titles
  • Knowledge of ARPG mechanics, itemization philosophy, and player-driven build theory
  • Analytical and technical skills; comfortable working with data, spreadsheets, and in-engine editors
  • Design documentation skills, able to clearly communicate intent, systems flow, and dependencies
  • Proficiency in tools such as Unreal Engine, Unity, or equivalent proprietary engines
  • Understanding of statistical modeling, balance tuning, and feedback loops
  • Collaborative mindset with excellent communication skills in remote team settings
Benefits
  • Flexible fully remote working arrangements
  • 90% premium paid for employee health insurance
  • 100% premium paid for dependents health insurance
  • 30% paid premium on Dental and Vision plans
  • 35 Paid time off days, received at start of the year
  • 401K for U.S. based employees

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
gameplay systems designloot system designprogression system designeconomy system designARPG mechanicsitemization philosophystatistical modelingbalance tuningdata analysisdesign documentation
Soft skills
collaborationcommunicationanalytical skillstechnical skillsproblem-solvingcreativityattention to detailadaptabilityteamworkremote collaboration
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