
Senior Game Designer – Educational Kids' Games
Edurino | We are hiring!
full-time
Posted on:
Location Type: Hybrid
Location: München • 🇩🇪 Germany
Visit company websiteJob Level
Senior
About the role
- Own the full creative journey from early vision to shipped episodes - including concepting, prototyping, testing, and final polish
- Drive performance by owning core metrics such as retention, engagement, and completion rates across your episodes
- Validate, iterate, refine: Test hypotheses, validate early concepts, and confidently cut what doesn’t create impact
- Observe real players: Run playtests with kids, turning insights into actionable improvements
- Shape the full player journey: Iterate on core loops, progression, difficulty, meta systems, reward structures, and content cadence to craft cohesive and motivating experiences
- Create clarity for the team: Produce documentation such as UX flows, system outlines, and GDDs that align teams and accelerate execution
- Collaborate across disciplines: Work seamlessly with educational experts, artists, engineers, product managers, and data specialists
Requirements
- 5+ years of experience in Game Design across multiple areas (e.g., UX, systems, level design, economy, progression, gameplay)
- Proven track record of meaningfully improving live games or shipped products
- Strong analytical foundation: Comfortable with A/B testing, cohort analysis, segmentation, and turning data into design decisions
- Deep understanding of game mechanics, motivation models, and player psychology
- Hands-on ownership: Ability to self-prioritize, make confident decisions, and drive initiatives in a fast-growing environment
- Clear, proactive communication and business-fluent English (C1+)
- Collaborative mindset and confidence working with diverse, interdisciplinary teams
Benefits
- KITA allowance
- bike leasing (JobRad)
- company pension scheme
- exclusive employee discounts
- access to gear (Mac or Windows)
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
game designUX designlevel designeconomy designprogression designgameplay mechanicsA/B testingcohort analysissegmentationdata-driven design
Soft skills
analytical skillsdecision-makingcommunicationcollaborationproactive mindsetself-prioritizationconfidencecreativityproblem-solvingteam alignment