
Senior Environment Artist
CULT Games
contract
Posted on:
Location Type: Remote
Location: United Kingdom
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Job Level
Tech Stack
About the role
- Lead World-Building: Work alongside the Art Lead and Designers to create, set-dress, and polish high-quality 3D environments that support gameplay and are optimized given tight performance constraints.
- Asset Creation: Model and texture a wide range of assets, from modular building kits to unique "hero" props, ensuring they fit our established visual style.
- Pipeline & Mentorship: Provide guidance to the art team on best practices for environment workflows, including modularity and trim sheets.
- Collaboration: Effectively collaborate with the design team to ensure environments aren't just pretty, but also functional for game mechanics and UI requirements.
- Technical Art Integration: Work within Unity to set up materials, develop prototype block outs, implement final art assets, and work with the VFX team to bring your environments to life.
Requirements
- Senior Level Experience: You have a portfolio demonstrating high-quality environment work on at least one shipped title (ideally in the PC/Console space).
- 3D Mastery: Expert proficiency in industry-standard tools like (Blender or 3ds Max preferred).
- Texturing Expertise: Deep understanding of PBR workflows (Substance Suite preferred).
- Unity Native: Extensive experience working directly within Unity, including Prefab management, ProBuilder (or similar), and the Universal Render Pipeline (URP).
- Artistic Eye: A strong grasp of composition, colour theory, and lighting to guide the player’s eye within complex scenes.
- Indie Spirit: You’ll have a passion for working in a small indie games development team, where collaboration matters more than titles, and everyone contributes to creating something special.
- Desirable
- Performance Optimization: Experience managing draw calls, LODs, and texture atlasing to keep our games running smoothly.
- Technical Art Skills: Ability to tweak lighting within Unity to help deliver the scene.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
3D modelingtexturingPBR workflowsperformance optimizationlighting adjustmentPrefab managementProBuilderenvironment workflowsmodularitytrim sheets
Soft skills
collaborationmentorshipartistic eyecommunicationteamworkguidancecreativityproblem-solvingadaptabilitypassion