
Gameplay Engineer Intern
Crystal Dynamics
internship
Posted on:
Location Type: Hybrid
Location: San Carlos • California • United States
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Salary
💰 $21 - $25 per hour
Job Level
Tech Stack
About the role
- Participate in various aspects of game development, including debugging, testing, feature implementation, and performance optimization
- Acquire essential skills using industry-standard tools and software such as Unreal Engine, Visual Studio, and Perforce
- Support mid, senior, and lead engineers by coding and/or debugging existing tools and assets, as well as assisting with any other tasks assigned
- Enhance your understanding of advanced game development technology, focusing on Unreal Engine
- Gain expertise in version control and code review processes
Requirements
- Enrolled as a college Junior or Senior (Seniors could have graduated in Fall/Winter 2025 or will be graduating in Spring 2026)
- Pursuing a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields
- Availability to work full-time (40 hrs / week) for the duration of the program (June 1st –August 21st, 2026)
- Able to work onsite at our studio in San Carlos, CA for the first 1- 2 weeks for onboarding
- The work arrangement for the remainder of the program (onsite, hybrid, or remote) will be confirmed prior to the start date and will vary based on assigned team and project needs
- Legal eligibility to work in the United States
- Submission of a complete application that includes a resume, cover letter, and a link to your GitHub or portfolio
Benefits
- 100% employer-paid medical, dental, and vision insurance options
- Professional development reimbursement
- Flexible hybrid on-site/off-site work opportunities
- Company paid holidays
- Additional paid days in December when the studio is closed for holiday break
- Ability to accrue additional paid time-off
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
debuggingtestingfeature implementationperformance optimizationversion controlcode review