Crystal Dynamics

Level Design Intern

Crystal Dynamics

internship

Posted on:

Location Type: Hybrid

Location: San CarlosCaliforniaUnited States

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Salary

💰 $21 - $25 per hour

Job Level

About the role

  • Participate in meaningful, hands-on work that contributes directly to active AAA projects
  • Step into a professional development environment with ongoing projects, experienced mentors, and collaborative teams
  • Acquire essential skills using industry-standard tools and software such as Unreal Engine and Blueprint
  • Participate in various game development aspects of the level design pipeline by building simple blockouts, iterating layouts, scripting gameplay and placing encounter elements, as well as playtesting spaces for clarity, pacing, and flow
  • Support mid, senior, and lead designers by polishing levels, fixing gameplay, collision, and/or logic issues, as well as any other tasks assigned

Requirements

  • Enrolled as a college Junior or Senior (Seniors could have graduated in Fall/Winter 2025 or will be graduating in Spring 2026)
  • Pursuing a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields
  • Availability to work full-time (40 hrs / week) for the duration of the program (June 1st –August 21st, 2026)
  • Able to work onsite at our studio in San Carlos, CA for the first 1- 2 weeks for onboarding
  • Legal eligibility to work in the United States
  • Submission of a complete application that includes a resume, cover letter, and a link to your portfolio
Benefits
  • 100% employer-paid medical, dental, and vision insurance options
  • Professional development reimbursement
  • Flexible hybrid on-site/off-site work opportunities
  • Company-paid holidays
  • Additional paid days in December when the studio is closed for holiday break
  • Ability to accrue additional paid time-off

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
level designgameplay scriptingblockout buildinglayout iterationplaytestingcollision fixinglogic issue resolution
Soft skills
collaborationproblem-solvingattention to detail