Crystal Dynamics

Core Tech Engineer Intern

Crystal Dynamics

internship

Posted on:

Location Type: Hybrid

Location: San CarlosCaliforniaUnited States

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Salary

💰 $21 - $25 per hour

Job Level

About the role

  • Participate in various aspects of game development, including debugging, testing, feature implementation, and performance optimization
  • Acquire essential skills using industry-standard tools and software such as Unreal Engine, Visual Studio, and Perforce
  • Support mid, senior, and lead engineers by coding and/or debugging existing engineer assets and any other tasks assigned
  • Enhance your understanding of advanced game development technology, focusing on Unreal Engine
  • Gain expertise in version control and code review processes

Requirements

  • Enrolled as a college Junior or Senior (Seniors could have graduated in Fall/Winter 2025 or will be graduating in Spring 2026)
  • Pursuing a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields
  • Availability to work full-time (40 hrs / week) for the duration of the program (June 1st – August 21st, 2026)
  • Able to work onsite at our studio in San Carlos, CA for the first 1-2 weeks for onboarding
  • Legal eligibility to work in the United States
  • Submission of a complete application that includes a resume, cover letter, and a link to your GitHub
Benefits
  • 100% employer-paid medical, dental, and vision insurance options
  • Professional development reimbursement
  • Flexible hybrid on-site/off-site work opportunities
  • Company paid holidays
  • Additional paid days in December for holiday break
  • Ability to accrue additional paid time-off

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
debuggingtestingfeature implementationperformance optimizationversion controlcode review