
Core Tech Engineer Intern
Crystal Dynamics
internship
Posted on:
Location Type: Hybrid
Location: San Carlos • California • United States
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Salary
💰 $21 - $25 per hour
Job Level
Tech Stack
About the role
- Participate in various aspects of game development, including debugging, testing, feature implementation, and performance optimization
- Acquire essential skills using industry-standard tools and software such as Unreal Engine, Visual Studio, and Perforce
- Support mid, senior, and lead engineers by coding and/or debugging existing engineer assets and any other tasks assigned
- Enhance your understanding of advanced game development technology, focusing on Unreal Engine
- Gain expertise in version control and code review processes
Requirements
- Enrolled as a college Junior or Senior (Seniors could have graduated in Fall/Winter 2025 or will be graduating in Spring 2026)
- Pursuing a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields
- Availability to work full-time (40 hrs / week) for the duration of the program (June 1st – August 21st, 2026)
- Able to work onsite at our studio in San Carlos, CA for the first 1-2 weeks for onboarding
- Legal eligibility to work in the United States
- Submission of a complete application that includes a resume, cover letter, and a link to your GitHub
Benefits
- 100% employer-paid medical, dental, and vision insurance options
- Professional development reimbursement
- Flexible hybrid on-site/off-site work opportunities
- Company paid holidays
- Additional paid days in December for holiday break
- Ability to accrue additional paid time-off
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
debuggingtestingfeature implementationperformance optimizationversion controlcode review