
Senior Level Designer
Compulsion Games
contract
Posted on:
Location Type: Hybrid
Location: Montreal • Canada
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Job Level
Tech Stack
About the role
- Design, prototype, and implement complex and engaging game levels.
- Organize, prioritize, and estimate level design tasks with the Lead.
- Work with game designers, artists, and programmers to integrate gameplay mechanics into levels.
- Ensure levels support player flow, pacing, and progression while enhancing immersion.
- Incorporate environmental storytelling elements to reinforce the game’s narrative.
- Conduct playtests and iterate based on feedback to improve player experience.
- Balance and fine-tune level difficulty, combat encounters, and exploration mechanics.
- Use scripting tools (Blueprint) to create interactive gameplay moments.
- Optimize levels for performance, accessibility, and technical constraints.
- Help define best practices, workflows, and guidelines for the level design team.
- Mentor junior level designers, providing feedback and guidance on their work.
Requirements
- 5+ years of experience in level design (AAA or high-quality indie experience preferred)
- Strong understanding of level design principles, player psychology, and spatial storytelling
- Proficiency with Unreal Engine and level-building tools
- Experience with scripting languages (Blueprint, Lua, or similar)
- Ability to analyze playtests, interpret player feedback, and iterate efficiently
- Strong problem-solving and critical thinking skills
- Experience mentoring junior designers and improving team workflows
- Excellent communication and collaboration skills
Benefits
- hybrid work environment
- mentorship opportunities
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
level designgame mechanics integrationenvironmental storytellingscripting languagesperformance optimizationplayer flowpacingcombat encountersexploration mechanicsiterative design
Soft Skills
problem-solvingcritical thinkingmentoringcommunicationcollaborationfeedback interpretationtask prioritizationorganizational skillsteam workflows improvementplayer experience enhancement