Compulsion Games

Gameplay Programmer

Compulsion Games

contract

Posted on:

Location Type: Hybrid

Location: MontrealCanada

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Tech Stack

About the role

  • Develop gameplay systems and ingredients
  • Active member of multidisciplinary feature teams
  • Communicate and work with various disciplines
  • Develop gameplay features and systems such as player interaction, character behaviours, game elements, AI or game progression
  • Work on proof of concepts for technical improvements, debugging, and polishing the developed features

Requirements

  • Experience working in Games
  • Experience with Unreal Engine is preferable
  • Mastery of at least one game engine
  • Skilled and confident programmer using C++
  • Excellent communication skills to collaborate effectively with a diverse group of artists, designers, and animators
  • High levels of autonomy and proactivity
  • A desire to learn and share expertise with others
  • Tangible experience in the games industry, preferably working with PC and/or Console Games
Benefits
  • hybrid work environment
  • close-knit group
  • creative and inclusive team culture
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
C++Unreal Enginegame engine masterygameplay systems developmentAI developmentdebugginggame progressionplayer interactioncharacter behavioursproof of concepts
Soft Skills
communicationcollaborationautonomyproactivitydesire to learnknowledge sharing