
Gameplay Programmer
Compulsion Games
contract
Posted on:
Location Type: Hybrid
Location: Montreal • Canada
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Tech Stack
About the role
- Develop gameplay systems and ingredients
- Active member of multidisciplinary feature teams
- Communicate and work with various disciplines
- Develop gameplay features and systems such as player interaction, character behaviours, game elements, AI or game progression
- Work on proof of concepts for technical improvements, debugging, and polishing the developed features
Requirements
- Experience working in Games
- Experience with Unreal Engine is preferable
- Mastery of at least one game engine
- Skilled and confident programmer using C++
- Excellent communication skills to collaborate effectively with a diverse group of artists, designers, and animators
- High levels of autonomy and proactivity
- A desire to learn and share expertise with others
- Tangible experience in the games industry, preferably working with PC and/or Console Games
Benefits
- hybrid work environment
- close-knit group
- creative and inclusive team culture
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
C++Unreal Enginegame engine masterygameplay systems developmentAI developmentdebugginggame progressionplayer interactioncharacter behavioursproof of concepts
Soft Skills
communicationcollaborationautonomyproactivitydesire to learnknowledge sharing