Companion Group

Technical Artist

Companion Group

full-time

Posted on:

Location Type: Remote

Location: United Kingdom

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Salary

💰 £45,000 - £60,000 per year

About the role

  • Design, prototype, and implement stylised materials and surface shaders within Unreal Engine.
  • Collaborate with Concept Artists and 3D teams to translate the game’s visual identity into real-time materials.
  • Optimise material performance across platforms, with special consideration for console limitations.
  • Build and maintain a modular, scalable material system that empowers artists and reduces overhead.
  • Troubleshoot and debug material-related issues in the engine.
  • Document material systems and educate artists on best practices and performance budgeting.
  • Contribute to visual development and R&D efforts that push the aesthetic envelope.
  • Work closely with VFX, lighting, and tech art teams to create visually cohesive and performant environments.

Requirements

  • 3+ years of experience in the game industry.
  • Deep expertise in Unreal Engine’s material editor and shader pipeline (custom nodes, parameterisation, etc.).
  • Strong understanding of PBR workflows, stylised rendering, and real-time lighting.
  • Familiarity with HLSL, node-based shader creation, and performance debugging tools (e.g., RenderDoc, Unreal Insights).
  • Solid grasp of GPU performance and platform optimisation principles.
  • Familiarity with DCC tools (Maya, Blender, Houdini, Substance Painter, etc.).
  • Strong problem-solving skills and the ability to collaborate with cross-disciplinary teams.
  • Self-motivated, organised, and able to work independently.
Benefits
  • Competitive salary of £45,000 - £60,000 Per Annum.
  • A clear career progression path with opportunities for growth and recognition.
  • Fully remote position, offering the flexibility to work from anywhere.
  • Work alongside industry veterans.
  • Be part of a passionate, dynamic team working on exciting, boundary-pushing projects.
  • Take your creativity to the next level and help us craft unforgettable characters that evoke the magic of an iconic era.
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
Unreal Enginematerial editorshader pipelineHLSLPBR workflowsstylised renderingreal-time lightingperformance debuggingGPU performanceplatform optimisation
Soft Skills
problem-solvingcollaborationself-motivatedorganisedindependent work