
Technical Artist
Companion Group
full-time
Posted on:
Location Type: Remote
Location: United Kingdom
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Salary
💰 £45,000 - £60,000 per year
Tech Stack
About the role
- Design, prototype, and implement stylised materials and surface shaders within Unreal Engine.
- Collaborate with Concept Artists and 3D teams to translate the game’s visual identity into real-time materials.
- Optimise material performance across platforms, with special consideration for console limitations.
- Build and maintain a modular, scalable material system that empowers artists and reduces overhead.
- Troubleshoot and debug material-related issues in the engine.
- Document material systems and educate artists on best practices and performance budgeting.
- Contribute to visual development and R&D efforts that push the aesthetic envelope.
- Work closely with VFX, lighting, and tech art teams to create visually cohesive and performant environments.
Requirements
- 3+ years of experience in the game industry.
- Deep expertise in Unreal Engine’s material editor and shader pipeline (custom nodes, parameterisation, etc.).
- Strong understanding of PBR workflows, stylised rendering, and real-time lighting.
- Familiarity with HLSL, node-based shader creation, and performance debugging tools (e.g., RenderDoc, Unreal Insights).
- Solid grasp of GPU performance and platform optimisation principles.
- Familiarity with DCC tools (Maya, Blender, Houdini, Substance Painter, etc.).
- Strong problem-solving skills and the ability to collaborate with cross-disciplinary teams.
- Self-motivated, organised, and able to work independently.
Benefits
- Competitive salary of £45,000 - £60,000 Per Annum.
- A clear career progression path with opportunities for growth and recognition.
- Fully remote position, offering the flexibility to work from anywhere.
- Work alongside industry veterans.
- Be part of a passionate, dynamic team working on exciting, boundary-pushing projects.
- Take your creativity to the next level and help us craft unforgettable characters that evoke the magic of an iconic era.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
Unreal Enginematerial editorshader pipelineHLSLPBR workflowsstylised renderingreal-time lightingperformance debuggingGPU performanceplatform optimisation
Soft Skills
problem-solvingcollaborationself-motivatedorganisedindependent work