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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates strong expertise in managing technical production workflows within game development, including agile methodologies, stakeholder communication, and cross-team coordination. Proficient in build pipelines, version control systems, and production tooling to ensure timely delivery of game projects.
Highest-signal resume keywords
Game Development Production ManagementAgile Methodologies (Scrum/Kanban)Build Pipeline Management (CI/CD)Stakeholder CommunicationCross-Team Coordination
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Technical Production ManagementBuild PipelinesVersion Control (Git, Perforce)CI/CD ToolingPlatform CertificationProject Lifecycle ManagementRisk ManagementProduction Tooling ImprovementLive-Service OperationsTelemetry-Driven Roadmap Decisions
Soft Skills
Strong Communication SkillsCollaboration SkillsStakeholder ManagementIndependent WorkProblem-Solving
Tools & Technologies
JiraConfluenceUnreal EngineUnityJenkinsTeamCity
Industry Keywords
Games Industry ExperienceLive-Service ProductsCo-Development ManagementConsole Certification ProcessesGames-as-a-Service (GaaS)
Tech Stack
Tools & technologiesJenkinsUnityUnreal Engine
About the role
Key responsibilities & impact- Coordinate technical workstreams across game development teams, ensuring engineering delivery aligns with project milestones, dependencies, and business priorities
- Own delivery plans for technical and engineering workstreams, including sprint and milestone planning, dependencies, and critical paths
- Coordinate cross-discipline handoffs between engineering, art/tech-art, QA, platform, and certification teams
- Manage build and submission cadence, including platform certification requirements and submission deadlines
- Run agile ceremonies for engineering teams, adapting cadence to technical workstreams
- Surface and manage risks, blockers, and technical debt trade-offs, escalating with clear options
- Maintain roadmaps, burn-down/burn-up tracking, and capacity plans across squads
- Coordinate live-service operations, including patch cycles, hotfixes, and post-launch support
- Manage external vendors, outsourcing partners, co-development studios, and other technical dependencies
- Own and improve production tooling and processes, including Jira/Confluence configuration, dashboards, and workflow automation
- Translate engineering detail into business or stakeholder priorities
- Communicate project status, risks, dependencies, and delivery progress clearly to senior stakeholders
- Work closely with engineering, product, delivery, and cross-functional teams in an agile environment
Requirements
What you’ll need- 3–6+ years of experience in production or programme management roles within game development studios or publishers
- Essential games industry experience, with at least one shipped title or live-service product
- Experience working in a technical or engineering-facing production role rather than purely narrative or content production
- Experience managing at least one full project lifecycle, from pre-production through launch and/or post-launch
- Strong technical fluency around build pipelines, version control, branching strategies, CI/CD for game builds, and platform certification
- Strong hands-on experience running Scrum/Kanban for engineering teams
- Practical experience with Jira and Confluence, plus at least one version-control/build system such as Perforce or Git
- Experience managing complex cross-team dependencies, critical paths, risks, and delivery blockers
- Strong stakeholder management skills, including working with engineering leads, directors, publishers, and other senior stakeholders
- Ability to translate technical risks and delivery challenges into clear, business-relevant communication
- Strong communication and collaboration skills in cross-functional environments
- Ability to work independently and take ownership of technical production challenges
- Experience with live-service or Games-as-a-Service (GaaS) titles, including patch cadence, hotfixes, and telemetry-driven roadmap decisions
- Exposure to co-development or outsourcing vendor management
- Familiarity with Unreal Engine or Unity production pipelines
- Experience with CI/CD tooling, such as Jenkins, TeamCity, or similar
- Experience with console certification and submission processes, such as Sony TRC, Microsoft XR, or Nintendo Lotcheck
- Experience introducing or improving production tooling and processes within a game studio
- Previous interim or contractor experience, with the ability to ramp up quickly and work with minimal onboarding
Benefits
Comp & perks- 🌐 Worldwide ❌ Jobs You've Hidden ⭐️ Saved Jobs ✅ Applied Jobs ✉️ Email Alerts 👤 Account Codurance Website LinkedIn All Job Openings 51 - 200 employees 💼 Consulting 📣 Marketing ☁️ SaaS Consulting
- Marketing
- SaaS Codurance is a global software consultancy firm focused on helping businesses modernize their technical capabilities and build sustainable growth. With a dedication to Software Craftsmanship, Codurance emphasizes professionalism and technical excellence in software development. The company offers a range of services, including software modernization, product development, and cloud engineering, tailored to help clients solve complex challenges and achieve their business goals. Codurance partners with leading technology teams and utilizes agile and lean processes to ensure efficient and impactful delivery. Technical Producer – Games, Engineering 🔥 2 minutes ago 🌐 Brazil, Portugal – Remote ⏰ Full Time 🟡 Mid-level 🟠 Senior 🍿 Producer 👻 Ghost score 10% Apply Now Customize resume + cover letter Report problem ☆ Save ☑️ Mark as applied ❌ Hide 📋 Description
- Coordinate technical workstreams across game development teams, ensuring engineering delivery aligns with project milestones, dependencies, and business priorities
- Own delivery plans for technical and engineering workstreams, including sprint and milestone planning, dependencies, and critical paths
- Coordinate cross-discipline handoffs between engineering, art/tech-art, QA, platform, and certification teams
- Manage build and submission cadence, including platform certification requirements and submission deadlines
- Run agile ceremonies for engineering teams, adapting cadence to technical workstreams
- Surface and manage risks, blockers, and technical debt trade-offs, escalating with clear options
- Maintain roadmaps, burn-down/burn-up tracking, and capacity plans across squads
- Coordinate live-service operations, including patch cycles, hotfixes, and post-launch support
- Manage external vendors, outsourcing partners, co-development studios, and other technical dependencies
- Own and improve production tooling and processes, including Jira/Confluence configuration, dashboards, and workflow automation
- Translate engineering detail into business or stakeholder priorities
- Communicate project status, risks, dependencies, and delivery progress clearly to senior stakeholders
- Work closely with engineering, product, delivery, and cross-functional teams in an agile environment 🎯 Requirements
- 3–6+ years of experience in production or programme management roles within game development studios or publishers
- Essential games industry experience, with at least one shipped title or live-service product
- Experience working in a technical or engineering-facing production role rather than purely narrative or content production
- Experience managing at least one full project lifecycle, from pre-production through launch and/or post-launch
- Strong technical fluency around build pipelines, version control, branching strategies, CI/CD for game builds, and platform certification
- Strong hands-on experience running Scrum/Kanban for engineering teams
- Practical experience with Jira and Confluence, plus at least one version-control/build system such as Perforce or Git
- Experience managing complex cross-team dependencies, critical paths, risks, and delivery blockers
- Strong stakeholder management skills, including working with engineering leads, directors, publishers, and other senior stakeholders
- Ability to translate technical risks and delivery challenges into clear, business-relevant communication
- Strong communication and collaboration skills in cross-functional environments
- Ability to work independently and take ownership of technical production challenges
- Experience with live-service or Games-as-a-Service (GaaS) titles, including patch cadence, hotfixes, and telemetry-driven roadmap decisions
- Exposure to co-development or outsourcing vendor management
- Familiarity with Unreal Engine or Unity production pipelines
- Experience with CI/CD tooling, such as Jenkins, TeamCity, or similar
- Experience with console certification and submission processes, such as Sony TRC, Microsoft XR, or Nintendo Lotcheck
- Experience introducing or improving production tooling and processes within a game studio
- Previous interim or contractor experience, with the ability to ramp up quickly and work with minimal onboarding Apply Now 📊 Check your resume score for this job Improve your chances of getting an interview by checking your resume score before you apply. Check Resume Score Similar Jobs Editorial Producer 🕒 February 19 Blueprintt 11 - 50 💼 Consulting 📣 Marketing 📦 Logistics Website LinkedIn All Job Openings Produtor Editorial criando conferências executivas estratégicas para a Blueprintt, plataforma que conecta líderes e especialistas. Desenvolvendo pautas, palestrantes, conteúdos e experiências de alto valor. 🇧🇷 Brazil – Remote ⏰ Full Time 🟡 Mid-level 🟠 Senior 🍿 Producer 🗣️🇪🇸 Spanish Required 🗣️🇧🇷🇵🇹 Portuguese Required View More Producer Jobs 🌐 Worldwide Built by Lior Neu-ner. I'd love to hear your feedback — Get in touch via DM or support@remoterocketship.com Search Search Jobs by country Search jobs by city Search jobs by job title Search entry-level jobs Search junior-level jobs Search senior-level jobs Search jobs by tech stack Search jobs by contract type Search remote internships Search remote part-time jobs Remote jobs Anywhere in the World Companies Hiring Anywhere in the World Companies Hiring Sales People Anywhere in the World Companies Hiring Software Engineers Anywhere in the World Resources Advice Tips for finding remote jobs Interview questions and answers Resume examples Cover letter examples Post a job Affiliates About us Is Remote Rocketship legit? Privacy policy Terms of service Job board SEO course Remote Job Search MasterClass Resume Review AI Apply Copilot OpenClaw job finder API docs Find jobs using your resume Jobs by Country Remote jobs anywhere in the world (Worldwide remote jobs) Remote jobs United States Remote jobs Australia Remote jobs Brazil Remote jobs Canada Remote jobs France Remote jobs Ireland Remote jobs Germany Remote jobs Netherlands Remote jobs Spain Remote jobs UK Popular Jobs Remote data analyst jobs Remote customer support jobs Remote executive assistant jobs Remote marketing jobs Remote product designer jobs Remote product manager jobs Remote project manager jobs Remote recruiter jobs Remote sales jobs Remote software engineer jobs Jobs by Type Remote full-time jobs Remote part-time jobs Remote contract jobs Remote internship jobs Remote entry-level jobs Remote jobs with no experience required Remote junior jobs (1-3 years of experience) Digital nomad jobs Remote jobs with no degree required Freelance remote jobs Temporary remote jobs Remote jobs hiring now Stay at home mom jobs
