
Achievement Design Lead
Bungie
full-time
Posted on:
Location Type: Remote
Location: Remote • Washington • 🇺🇸 United States
Visit company websiteSalary
💰 $151,000 - $180,000 per year
Job Level
Senior
About the role
- Build a compelling Systems Feature roadmap for Player Achievement that details a clear relationship with all areas of design
- Drive, coordinate, empower, and unblock Systems teams
- Ensure the design team's work is achievable by guiding them to appropriately adjust scope based on technical realities
- Work closely with the Leadership Team to set guidelines for implementation of the Marathon IP via the extraction shooter genre
- Support the work of cross-discipline teams to understand and execute on what is best for the game
- Maintain Marathon IP quality and consistency by employing strong player experience design principles
- Leading the communication and “why” behind systems design decisions to your small team
- Ownership of features and development of design decisions with partner teams
Requirements
- Previous experience as a Systems Design Lead or Systems Designer on a AAA or large-scale game
- Experience designing, documenting, and building player engagement game systems, ideally including progressions, quests and objective work, elder game, and achievement systems
- Intuitive understanding of what motivates player behavior and engagement, and why players seek challenge and progression
- Excitement for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, no matter where they are
- Ability to creatively align with the team and then take initiative locally and externally
- Social intelligence, great interpersonal skills, and empathy for creative teams
- Ability to handle ambiguity, including giving and handling feedback despite that ambiguity.
Benefits
- medical
- dental
- vision
- matching 401(k)
- paid time off
- wellness program
- coveted employee discounts for Sony products
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
Systems DesignPlayer Engagement SystemsProgression SystemsQuest DesignObjective WorkElder Game SystemsAchievement SystemsDocumentationGame Design PrinciplesFeature Roadmap Development
Soft skills
LeadershipCollaborationCommunicationEmpathySocial IntelligenceInitiativeCreativityInterpersonal SkillsAbility to Handle AmbiguityFeedback Management