Blizzard Entertainment

Lead Systems Designer, Diablo

Blizzard Entertainment

full-time

Posted on:

Location Type: Hybrid

Location: IrvineCaliforniaUnited States

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Salary

💰 $97,200 - $179,900 per year

Job Level

About the role

  • Develop and evolve the vision for Diablo systems, player progression, and itemization in collaboration with design leadership.
  • Lead the creation and refinement of character progression, itemization, reward structures, and game economy.
  • Collaborate closely with cross-discipline teams to solve design problems, navigate production constraints, and efficiently deliver high-quality systems and features.
  • Maintain a deep understanding of Diablo’s core mechanics, player motivations, and community expectations to inform system evolution.
  • Partner with Production and other leads to scope, plan, and organize the systems team’s schedule.
  • Provide mentorship, guidance, and career development to a team of Systems Designers.

Requirements

  • 8+ years of professional game design experience, with 5+ years in systems design.
  • 2+ years of experience leading and managing a team of designers.
  • Extensive hands-on experience building and maintaining progression systems, itemization, game economies, endgame loops, and balancing complex gameplay ecosystems in live-service games.
  • Strong understanding of the Diablo franchise and isometric ARPGs, including what drives long-term engagement and player satisfaction.
  • Exceptional analytical and communication skills, with the ability to clearly articulate complex systems and balance concepts to both designers and non-designers.
  • Proven ability to translate game direction and vision into scalable, shippable systems.
  • Demonstrated passion for games, systems design, and staying current with industry trends and competitor offerings.
  • Dedication to quality, passion for gameplay, and a deep respect for the player experience.
  • Commitment to a culture of collaboration, iteration, transparency, mentorship, and continuous improvement.
Benefits
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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
game designsystems designprogression systemsitemizationgame economiesendgame loopsgameplay balancinglive-service gamesanalytical skillscommunication skills
Soft Skills
mentorshipguidanceteam managementcollaborationiterationtransparencycontinuous improvementpassion for gameplaydedication to qualityplayer experience respect