
Level Designer
Blackbird Interactive
full-time
Posted on:
Location Type: Remote
Location: Canada
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Salary
💰 CA$80,000 - CA$90,000 per year
About the role
- Collaborate with systems design, quest design, art, engineering, and production to support and implement the established creative vision, raising questions or inconsistencies as they arise during development
- Work within production schedules and constraints, implementing level content in a timely and iterative manner while communicating risks or dependencies to appropriate team members
- Design and build levels end-to-end, including layout, encounter design, traversal, pacing, and player flow
- Create and implement combat spaces, points of interest, and environmental storytelling that support gameplay and narrative goals
- Work closely with narrative designers to integrate objectives and story elements into physical spaces, ensuring alignment between gameplay and narrative
- Script and set up gameplay events, encounters, triggers, and environmental interactions to support level functionality and player experience
- Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, encounter balance, progression blockers, and edge cases
- Respond constructively to feedback, refining layouts, encounters, and pacing to improve clarity, flow, and overall player experience
- Maintain an understanding of core gameplay systems and how they interact with level design, adjusting layouts and encounters to support multiple playstyles and systemic interactions
Requirements
- A minimum of 5 years of experience contributing to game development, with a strong focus on level design within complex game systems
- Experience shipping at least one title, ideally in the RPG or open-world space, with an understanding of the full content lifecycle from implementation through polish
- Comfort working independently on assigned content, with the ability to manage tasks, iterate on feedback, and solve implementation problems in a dynamic production environment
- Strong collaboration and communication skills, including the ability to work closely with other designers, artists, engineers, and audio partners to deliver cohesive gameplay spaces
- Familiarity with level editing tools, scripting, and logic-driven systems, with confidence building, debugging, and maintaining gameplay spaces directly in-engine
Benefits
- Flexible work arrangements
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
level designencounter designtraversal designpacing designplayer flowcombat space designenvironmental storytellingscriptingdebugginggameplay systems
Soft Skills
collaborationcommunicationproblem-solvingfeedback iterationindependent worktask management