
Lead Software Engineer, Platform and Console Systems – Proprietary C++ Engine
Blackbird Interactive
full-time
Posted on:
Location Type: Remote
Location: Canada
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Salary
💰 CA$140,000 - CA$180,000 per year
Job Level
About the role
- Lead the effort to port and harden a proprietary AAA game engine for current gen consoles
- Own the platform and console roadmap for core engine-facing systems
- Drive engine-level performance improvements focused on frame-time stability
- Architect and optimize memory systems
- Build and evolve I/O and streaming foundations
- Improve CPU scheduling and concurrency
- Lead platform integration and abstraction layers
- Establish performance guardrails
- Partner cross-discipline with gameplay, rendering, audio, content, and build teams
- Mentor and raise the bar through design reviews
Requirements
- 5+ years of professional game development or performance-critical systems experience
- Expert-level modern C++ and systems debugging skills
- Deep understanding of console constraints and performance fundamentals
- Track record of shipping or supporting production console titles
- Comfortable defining and enforcing budgets for CPU, memory, and I/O
- Strong ownership mindset
Benefits
- four-day work week
- remote and hybrid work arrangements
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
C++systems debuggingperformance optimizationmemory systems architectureI/O foundationsCPU schedulingconcurrencyengine performance improvementsconsole integrationAAA game engine development
Soft Skills
leadershipmentoringcross-discipline collaborationdesign reviewsownership mindset