
Senior Systems Designer – 12-month Contract
Blackbird Interactive
contract
Posted on:
Location Type: Remote
Location: Canada
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Salary
💰 CA$95,000 - CA$115,000 per year
Job Level
About the role
- Collaborate with level design, quest design, art, engineering, and production to support and implement the established creative vision through gameplay systems.
- Design and implement systemic gameplay features such as progression mechanics, combat systems, AI interactions, exploration mechanics, or simulation-driven content.
- Own systems end-to-end, including defining rules, variables, tuning parameters, failure states, and player-facing feedback.
- Implement systems directly using in-engine tools and scripting workflows, ensuring features function reliably across a wide range of player behaviors and edge cases.
- Work closely with other designers to ensure systems integrate smoothly into environments, encounters, and moment-to-moment gameplay.
- Build and maintain system logic, data structures, and state-driven behavior that interact correctly with other gameplay systems.
- Test, debug, and iterate on systems regularly, identifying balance issues, usability problems, and technical edge cases.
- Respond constructively to feedback from design leadership, engineering, and production, making adjustments to improve clarity, balance, performance, and player experience.
- Maintain a strong understanding of interconnected gameplay systems and anticipate how changes in one area may impact others.
Requirements
- A minimum of 8 years of experience contributing to game development, with a strong focus on systems or gameplay design within complex games.
- Experience shipping at least one systems-heavy title, ideally within the RPG or open-world space.
- Comfort working independently on features, managing tasks, iterating on feedback, and solving design and implementation challenges in a dynamic production environment.
- Strong collaboration and communication skills, with the ability to work closely with designers, engineers, artists, audio, and production partners.
- Familiarity with logic-driven tools, scripting concepts, and state-based systems, and confidence implementing, debugging, and tuning gameplay systems directly in-game.
Benefits
- Flexible work arrangements
- Four-day work week
- Remote within Canada
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
gameplay designsystemic gameplay featuresprogression mechanicscombat systemsAI interactionsexploration mechanicssimulation-driven contentdebuggingtuning parametersdata structures
Soft Skills
collaborationcommunicationindependent worktask managementiterating on feedbackproblem-solvingconstructive feedback responseanticipation of system impacts