
3D Artist – Hard Surface
Blackbird Interactive
full-time
Posted on:
Location Type: Remote
Location: Canada
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Salary
💰 CA$85,000 - CA$115,000 per year
Tech Stack
About the role
- Work closely with Art Director and Concept Art to explore visual style for weaponry and machinery.
- Set the benchmark for exemplary machinery/weapon assets; showcase contemporary hard surface techniques and competency in Substance Painter.
- Collaborate with Designers and Programmers with a mindset for rapid iteration, testing quick block-out meshes in game, addressing feedback and testing changes.
- Work with Technical Artists in the development of the hard surface art pipeline and dependencies.
- Help establish best practices, and help write documentation/tutorials to further the goals of your team.
- Be a collaborative problem solver by presenting solutions.
- Proactively invest in growing your skills, knowledge and experience.
Requirements
- 6+ years of experience as a hard surface artist, and a current demo reel / portfolio exemplifying your work on previous titles or personal projects Strong visual aesthetic sensibility paired with strong technical execution and problem solving skills.
- Experience working with gameplay programmers to create art for rapid prototyping.
- Experience working in Unreal Engine and PBR shader pipelines.
- Maya, Blender, Zbrush, (Mudbox), Photoshop, Substance Painter experience or equivalent authoring software. Fusion 360 or Plasticity knowledge is a bonus.
- A desire to be highly collaborative and eager to give and take constructive feedback.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
hard surface artvisual aesthetic sensibilitytechnical executionproblem solvingrapid prototypingPBR shader pipelinesSubstance PainterMayaBlenderZbrush
Soft skills
collaborativeproblem solverconstructive feedbackcommunicationdocumentation writingteamworkadaptabilityproactive learning