
Senior Design Director – Senior Game Director
Behaviour Interactive
full-time
Posted on:
Location Type: Hybrid
Location: Montreal • Canada
Visit company websiteExplore more
Job Level
About the role
- Report directly to the Executive Producer and partner closely with the Senior Creative Director to translate creative goals into compelling, innovative gameplay experiences.
- Own the design direction across game modes, player progression, content, and systems, ensuring execution is cohesive, impactful, and aligned with long-term objectives.
- Balance design priorities with player expectations, identify areas for improvement, and challenge the status quo while respecting player preferences.
Requirements
- Proven experience as a Design Director and Game Director on a successful PC/console live multiplayer game.
- Strong expertise in gameplay design, covering mechanics, meta strategy, level design, systems, content pacing, and player objectives.
- Demonstrated track record in video games showing creativity, innovation, and strong analytical skills to translate player behavior into meaningful design decisions.
- Deep understanding of live-service games and what it takes to keep players returning.
- Proven ability to pitch ideas, influence teams, and align cross-discipline stakeholders.
- Passion for asymmetrical gameplay and evolving multiplayer experiences.
Benefits
- Collaborate closely with the Senior Creative Director to bring their vision to life by owning the design roadmap and shaping the future of Dead by Daylight;
- Define, present, and communicate a clear and compelling design vision for new content, features, and game modes;
- Serve as an expert reference on design structure, implementation, and iteration across the entire game;
- Lead major design reviews; be responsible for go/no-go decisions, manage validation (gate) processes, and make final calls on high-impact design decisions;
- Inspire a multidisciplinary design team by fostering creative innovation and technical excellence in gameplay and systems;
- Evaluate and evolve existing systems while proposing bold new ideas that deepen player engagement;
- Advocate a player-centered approach while balancing business objectives with creative ambition;
- Mentor, support, and contribute to the development of the next generation of designers at Behaviour.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
gameplay designmechanicsmeta strategylevel designsystems designcontent pacingplayer objectivesdesign directionlive-service gamesmultiplayer game design
Soft Skills
creativityinnovationanalytical skillspitching ideasinfluencing teamsaligning stakeholdersbalancing design prioritieschallenging the status quorespecting player preferencescollaboration