Behaviour Interactive

Senior Gameplay Programming Technical Lead – Dead by Daylight

Behaviour Interactive

full-time

Posted on:

Location Type: Hybrid

Location: MontrealCanada

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About the role

  • Lead high-risk, high-complexity gameplay programming initiatives involving multiple teams and disciplines, ensuring alignment with the creative vision, production goals, and player experience;
  • Design, implement, and evolve core gameplay systems (character controllers, combat, abilities, interactions, progression frameworks) that define the game’s technical direction, ensuring scalability, performance, and maintainability; clearly communicate this technical direction to the entire team;
  • Develop and promote new tools, workflows, and methodologies to improve team efficiency and long-term development outcomes;
  • Provide deep technical mentorship to Senior Gameplay Programmers, fostering strong programming practices, ownership of “game feel,” and the delivery of high-quality, player-focused features;
  • Lead profiling and optimization of critical gameplay systems (frame time, input latency, replication costs) and drive code/design reviews to ensure responsiveness, stability, and quality of the player experience;
  • Actively intervene during critical phases of development to resolve complex gameplay issues and maintain production momentum, ensuring the game remains playable and the content pipeline runs smoothly.

Requirements

  • Minimum of 15 years of experience in gameplay programming roles;
  • Experience on multiplatform projects and on at least one multiplayer / live game;
  • Experience with Unreal Engine 5 or 4 and with networked/online multiplayer games, as well as a solid understanding of client/server environments in Unreal Engine;
  • Expertise in C++ programming;
  • Proven experience defining gameplay architectures and formulating long-term technical recommendations that balance player experience, performance, scalability, and maintainability;
  • Excellent communication and interpersonal skills.
Benefits
  • Equal opportunity for everyone
  • Celebration of diversity of people, perspectives, and ideas
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
C++Unreal Engine 5Unreal Engine 4gameplay programminggameplay systems designprofilingoptimizationnetworked multiplayerclient/server environmentsgame architecture
Soft Skills
communicationinterpersonal skillsmentorshipleadershipproblem-solvingteam alignmenttechnical directionprogramming practicesplayer-focused featuresdevelopment outcomes