Behaviour Interactive

Senior Level Designer – Blight: Survival

Behaviour Interactive

full-time

Posted on:

Location Type: Hybrid

Location: MontrealCanada

Visit company website

Explore more

AI Apply
Apply

Job Level

Tech Stack

About the role

  • Create grey block level layouts and place enemies, obstacles, props, rewards, and other interactive triggers as first pass level designs.
  • Playtest and refine level layouts, and embrace feedback to ensure the desired experience is met.
  • See through the evolution of your levels as they pass through other disciplines, and ensure the level design intentions are respected towards final delivery.
  • Contribute to and create design support documentation, as necessary.
  • Design and implement systemic missions and encounters.
  • Collaborate closely with Art, Design, and Narrative teams to ensure cohesive world building and mission flow.

Requirements

  • 6+ years of game industry experience as a level designer.
  • Experience with open-world games and systemic mission design.
  • Strong understanding of space, flow and pacing.
  • Proficient with Unreal Engine and related tools.
  • Experience with visual scripting and sequencing tools a plus.
  • Good communication skills, both written and verbal in French and/or in English.
Benefits
  • Health insurance
  • Professional development opportunities
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
level designsystemic mission designvisual scriptingsequencing toolsgame design
Soft Skills
communication skillscollaborationfeedback acceptance