
Senior Level Designer – Blight: Survival
Behaviour Interactive
full-time
Posted on:
Location Type: Hybrid
Location: Montreal • Canada
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Job Level
Tech Stack
About the role
- Create grey block level layouts and place enemies, obstacles, props, rewards, and other interactive triggers as first pass level designs.
- Playtest and refine level layouts, and embrace feedback to ensure the desired experience is met.
- See through the evolution of your levels as they pass through other disciplines, and ensure the level design intentions are respected towards final delivery.
- Contribute to and create design support documentation, as necessary.
- Design and implement systemic missions and encounters.
- Collaborate closely with Art, Design, and Narrative teams to ensure cohesive world building and mission flow.
Requirements
- 6+ years of game industry experience as a level designer.
- Experience with open-world games and systemic mission design.
- Strong understanding of space, flow and pacing.
- Proficient with Unreal Engine and related tools.
- Experience with visual scripting and sequencing tools a plus.
- Good communication skills, both written and verbal in French and/or in English.
Benefits
- Health insurance
- Professional development opportunities
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
level designsystemic mission designvisual scriptingsequencing toolsgame design
Soft Skills
communication skillscollaborationfeedback acceptance