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Machine Learning Engineer – Perception
Bedrock RoboticsMachine Learning Engineer developing production 3D perception systems at Bedrock. Collaborating with construction veterans and engineers to enhance autonomy in the construction industry.
Tech Stack
Tools & technologiesPythonPyTorchRust
About the role
Key responsibilities & impact- Develop and train state-of-the-art models that fuse raw Lidar and Camera data.
- Build perception systems robust enough to handle dynamic occlusion, particulates, and high-vibration conditions.
- Optimize models for inference on embedded hardware, debug system-level issues.
Requirements
What you’ll need- 3+ years of experience taking deep learning models from research to real-world production using PyTorch.
- Deep understanding of SE(3) transformations, homogeneous coordinates, and intrinsic/extrinsic sensor calibration.
- Practical experience with architectures that fuse modalities at the feature level.
- SOTA Object Detection experience with modern transformer-based architectures including similar temporal models.
- Expert in Python and comfortable reading and writing systems code in C++ or Rust.
- Understanding of data alignment in robotics.
Benefits
Comp & perks- Health insurance
- retirement plans
- paid time off
- flexible work arrangements
- professional development
ATS Keywords
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Hard Skills & Tools
deep learningPyTorchSE(3) transformationshomogeneous coordinatesintrinsic sensor calibrationextrinsic sensor calibrationobject detectiontransformer-based architecturesPythonC++