
Principal Level Designer
Bad Robot Games
full-time
Posted on:
Location Type: Remote
Location: California • United States
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Salary
💰 $180,000 - $210,000 per year
Job Level
Tech Stack
About the role
- Own gameplay-focused design work for combat maps
- Work with Designers, Artists, Engineers, Animators, and our Narrative team to create compelling environments that reflect the game's creative vision
- Build and implement layouts using set game metrics with Unreal Engine
- Work in Unreal Blueprints
- Help maintain consistent navmesh and gameplay metrics throughout our levels
- Prioritize well, meet project deadlines, and communicate progress clearly and frequently
- Present design ideas, receive feedback, and adjust accordingly with rapid iteration
- Playtest and iterate on implemented levels to polish
- Help drive external/outsourced level development
- Implement level design assets across all areas of the game, all while collaborating to ensure that levels are implemented appropriately in the game engine by internal and external collaborators
Requirements
- A portfolio with a strong sense of scale, pacing and spatial design
- Experience working on a multiplayer shooter title and an understanding of shooter gameplay mechanics
- 10+ years of Level Design experience with at least one shipped game in Unreal Engine
- Expertise using 3d design packages such as Maya, Blender, or 3DS Max
- Deep understanding of shooter combat design
- Expertise with Unreal Engine & Blueprints
- Experience working with Outsource teams to achieve excellent environments and level design
- Ability to improvise and creatively solve problems in collaboration with other artists and designers
- Self-motivated and able to work independently and take initiative
Benefits
- All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
level designgameplay design3D designshooter gameplay mechanicsnavmeshgame metricsrapid iterationplaytestingproblem solvingcollaboration
Soft Skills
communicationprioritizationself-motivationinitiativecreativity