Bad Robot Games

Principal Level Designer

Bad Robot Games

full-time

Posted on:

Location Type: Remote

Location: CaliforniaUnited States

Visit company website

Explore more

AI Apply
Apply

Salary

💰 $180,000 - $210,000 per year

Job Level

Tech Stack

About the role

  • Own gameplay-focused design work for combat maps
  • Work with Designers, Artists, Engineers, Animators, and our Narrative team to create compelling environments that reflect the game's creative vision
  • Build and implement layouts using set game metrics with Unreal Engine
  • Work in Unreal Blueprints
  • Help maintain consistent navmesh and gameplay metrics throughout our levels
  • Prioritize well, meet project deadlines, and communicate progress clearly and frequently
  • Present design ideas, receive feedback, and adjust accordingly with rapid iteration
  • Playtest and iterate on implemented levels to polish
  • Help drive external/outsourced level development
  • Implement level design assets across all areas of the game, all while collaborating to ensure that levels are implemented appropriately in the game engine by internal and external collaborators

Requirements

  • A portfolio with a strong sense of scale, pacing and spatial design
  • Experience working on a multiplayer shooter title and an understanding of shooter gameplay mechanics
  • 10+ years of Level Design experience with at least one shipped game in Unreal Engine
  • Expertise using 3d design packages such as Maya, Blender, or 3DS Max
  • Deep understanding of shooter combat design
  • Expertise with Unreal Engine & Blueprints
  • Experience working with Outsource teams to achieve excellent environments and level design
  • Ability to improvise and creatively solve problems in collaboration with other artists and designers
  • Self-motivated and able to work independently and take initiative
Benefits
  • All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
level designgameplay design3D designshooter gameplay mechanicsnavmeshgame metricsrapid iterationplaytestingproblem solvingcollaboration
Soft Skills
communicationprioritizationself-motivationinitiativecreativity