
Senior Gameplay Programmer
Avalanche Studios Group
full-time
Posted on:
Location Type: Hybrid
Location: Stockholm • Sweden
Visit company websiteExplore more
Job Level
Tech Stack
About the role
- Be a key contributor in a prototype team of 6 people, where you are one of two programmers.
- Technical ownership of multiple parallel gameplay feature areas (such as movement, combat, inventory), from concept to implementation.
- Work closely with designers in ensuring that technical solutions are always aligned with short- and long term design goals.
- Share, with rest of team, responsibility for overall prototype stability, health and success.
Requirements
- 5+ years of professional C++ game development experience in Unreal Engine, including work with the Gameplay Ability System, AI behavior trees, UI, and multiplayer networking.
- Strong focus on performance and production workflows, including CPU/memory optimization, profiling and debugging, and collaborative development using Perforce.
- Experienced with Unreal networking, and have a thorough understanding of constraints and best practices when working in an authoritative PvP environment.
- Comfortable with rapid prototyping and iteration cycles, including frequent team playtesting and feedbacking.
- Accustomed to working with designers in interpreting and ideating from high-level briefs, in order to find the best technical path to realizing gameplay goals.
- In possession of a “developer first”, player-centric mindset, with user experience prioritized equally to code architecture.
- Motivated by diverse tasks and dynamic areas of responsibility, where any one week might include everything from implementing UI components to network optimization.
Benefits
- Research shows under-represented groups in the industry might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.
- The Stockholm location
- Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
- Our values
- At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
- To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
- At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please note that relocation assistance is not available for this role.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
C++Unreal EngineGameplay Ability SystemAI behavior treesUI developmentmultiplayer networkingCPU optimizationmemory optimizationprofilingdebugging
Soft Skills
collaborative developmentrapid prototypingiteration cyclesteam playtestingfeedbackinguser experience prioritizationproblem-solvingadaptabilitycommunicationcreativity