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About the role
Key responsibilities & impact- Ownership of player progression, combat abilities, resource scarcity, and core RPG systems.
- Design and prototype puzzles and minigames.
- Assist the designs of enemy behaviors and auxiliary game systems.
- Implement gameplay features directly in-editor using Blueprint scripting, behavior trees, state machines, or other custom tools.
- Analyze player-facing mechanics for clarity, balance, and scalability across the entire game.
- Troubleshoot and iterate on design-owned systems, identifying performance, UX, or logic issues before they become production blockers.
- Maintain high standards of clean asset organization, naming conventions, versioning, and documentation.
- Be highly collaborative with other team members and willing to provide timely and constructive criticism to submissions from colleagues.
Requirements
What you’ll need- Experience designing complex RPG systems and player perks and abilities.
- Experience as a Technical Designer, Systems Designer, Gameplay Designer, or similar role.
- Strong problem-solving skills with the ability to debug, optimize, and refine design logic.
- Ego-free, highly motivated, action-oriented, curious learn-it-all with a growth mindset.
- Comfort operating in ambiguous and unregimented environments.
Benefits
Comp & perks- Health insurance
- Flexible working arrangements
- Professional development opportunities
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
Blueprint scriptingBehavior treesState machinesGame designRPG systems designPuzzle designMinigame designGameplay feature implementationPerformance analysisUX design
Soft Skills
Problem-solvingCollaborationConstructive criticismMotivationCuriosityGrowth mindsetAction-orientedAdaptabilityCommunicationDebugging
