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Senior Material and Texture Artist
ArticleSenior Material and Texture Artist creating photorealistic textures, shaders, and materials for Article’s digital furniture experiences. Supporting CG production, material libraries, and physical-to-digital workflows.
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates advanced proficiency in photorealistic material creation, including texture artistry and look development, utilizing tools such as Adobe Substance 3D, 3ds Max, and Corona Renderer. Capable of managing complex material challenges while collaborating effectively with cross-functional teams to enhance production workflows.
Highest-signal resume keywords
Photorealistic Material CreationAdobe Substance 3D Suite3ds Max and Corona RendererTexture Authoring and UV MappingCG Production Pipeline Experience
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Texture ArtistryLook DevelopmentMaterial CreationProcedural TexturingScan-Based TexturingUV MappingPhotogrammetryColor and Surface Detail UnderstandingPhysically Based Rendering PrinciplesShading Techniques
Soft Skills
Attention to DetailOrganizationVisual JudgmentCommunicationCollaboration
Tools & Technologies
G SuiteSlackPhotography TechniquesPhotoscanningDigital Material Library Management
Certifications & Qualifications
Legally Able to Work in CanadaCompletion of Criminal Background Check
Industry Keywords
VFXAnimationProduct VisualizationCGI DisciplineArtistic and Technical Standards
About the role
Key responsibilities & impact- Create high-quality, photorealistic textures, shaders, and materials for furniture, including upholstery, wood, stone, metal, glass, plastics, and other hard and soft surface finishes
- Reproduce real-world color, material, finish, scale, surface variation, reflectance, roughness, and other physical properties using photography, physical samples, scanned material data, supplier information, and other references
- Develop tileable and asset-specific textures using procedural, scan-based, and hand-authored techniques
- Perform UV layout, mapping, and texture preparation where required
- Conduct look development and material validation in 3ds Max and Corona Renderer
- Troubleshoot material, UV, shading, color, and rendering issues
- Support and develop Article's centralized digital material and texture library
- Create reusable materials and review existing assets for duplication, inconsistency, or technical issues
- Support material capture workflows including photography, photogrammetry, photoscanning, and other digitization techniques
- Partner with CG Production, modeling, visualization, and digitization teams to improve workflows, increase reuse, reduce rework, identify automation opportunities, and support asset production
- Review internal and external vendor work against artistic and technical standards and provide actionable feedback
- Document workflows, standards, and best practices and share functional knowledge with the CG team
- Collaborate with geographically distributed teams, vendors, suppliers, and production partners
- Manage assigned work and priorities independently while balancing visual quality, production efficiency, asset performance, and delivery requirements
- Use G Suite and Slack for work and collaboration
Requirements
What you’ll need- 5+ years of professional experience in texture artistry, look development, material creation, VFX, animation, product visualization, or a related CGI discipline
- Portfolio showing exceptional photorealistic material creation across a broad range of real-world surfaces
- Advanced proficiency with the Adobe Substance 3D suite
- Strong production experience with 3ds Max and Corona Renderer, or similar DCC tools
- Understanding of color, scale, surface detail, roughness, reflectance, normal and displacement information in photorealistic rendering
- Ability to create accurate materials from photography, physical samples, scan data, and other references
- Advanced knowledge of physically based rendering principles, texture authoring, shaders, UV mapping, procedural and scan-based texturing workflows, and real-world material properties
- Experience working within a structured CG production pipeline and following technical standards
- Ability to diagnose artistic and technical material issues and take ownership of complex material challenges
- Strong attention to detail, organization, visual judgment, communication, and collaboration skills
- Legally able to work in Canada
- Completion of a criminal background check
Benefits
Comp & perks- Annual cash bonus for eligible employees when Article hits its annual financial goals
- 4% RRSP matched contributions through Wealthsimple
- 15 days of vacation
- 1 extra day off (Inclusion and Diversity Day)
- 6 well-being (sick) days
- Hybrid work: 3 days a week in the office
- Work remotely anywhere in the world for up to 3 weeks
- Extended health, dental and vision benefits
- $1000 health/lifestyle spending account
- TELUS Health App
- Mental Health Assistance/Counseling
- Virtual medical appointments
- Open accessible office layout with collaboration spaces and private meeting rooms
- Standup desks available on request
- Stocked kitchens with snacks, premium coffees and teas
- Onsite fitness equipment with showers and towel service
- Pickleball, badminton, and table tennis
- Dog-friendly office
- Free street parking
- Indoor secure bike storage with change rooms and showers
- 45% discount on Article's product range
- 15% discount for friends and family