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Lead Technical Artist
AristocratLead Technical Artist developing artwork and animation for video-based gaming projects. Collaborating with teams to achieve high-quality games and improving processes in art asset management.
ATS Keywords
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Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
2D gaming3D gaming2D game design3D game designAdobe After EffectsAdobe Photoshopscripting languageUnitystoryboardingasset management
Soft Skills
attention to detailtime managementcollaborationcommunicationpeer reviewinnovationorganizational skillsproblem-solvingcreativityadaptability
Tools & Technologies
Perforceasset control systemsMojo Studioagile developmentdigital drawing toolsfile organization toolsoutput configuration toolsgame documentation toolsproject management softwareversion control systems
Certifications & Qualifications
Bachelor’s degreeBFAMFA
Industry Keywords
game developmentcontent implementation pipelineart assetsquality assuranceglobal stakeholderstechnical specificationscompliance specificationsmulti-disciplined teamsasset management processesvideo-based gaming
Tech Stack
Tools & technologiesUnity
About the role
Key responsibilities & impact- Develop/Update artwork and animation for video-based gaming projects
- Focus on Content implementation pipeline
- Ensure relevant processes in regards to asset management, file organisation, output configuration are clearly and correctly executed
- Schedule and manage time efficiently – work with agile development leaders to plan work
- Deliver assets on time to specification with a thorough and complete attention to detail
- Responsible for having peer reviews to check work for accuracy and quality
- Various other duties include: Game Documentation as per business need
- Collaborate with multi-disciplined teams to achieve the highest quality games possible
- Follow guidelines set by Mojo Studio management to manage / develop art assets to support business
- Bring in ideas/innovations to improve the overall process in terms of tools and processes.
Requirements
What you’ll need- Bachelor’s degree/BFA/MFA or equivalent work experience of 5-8 years in relevant field.
- Experience in 2D/3D gaming, 2D/3D game designing
- Must have strong experience in Adobe products (After Effects and Photoshop)
- Ability to sketch or draw (digital or traditional) concepts and ideas, storyboarding is good to have
- Good knowledge of any scripting language to automate Artist tools
- Must have good verbal and written communication skills to effectively interact with global stakeholders
- Experience in using Assets control systems (like Perforce).
- Experience with Unity will be a plus.
- A good eye for attention to detail and be willing to follow technical/compliance specifications.
Benefits
Comp & perks- Robust benefits package
- Global career opportunities