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Materials Artist – Contract
ArenaNetMaterials Artist at ArenaNet creating high-quality PBR materials for Guild Wars 3. Collaborating with cross-functional teams to bring immersive environments to life.
Posted 7/22/2026contractBellevue • Washington • 🇺🇸 United StatesMid-LevelSenior💰 $40 - $58 per hourWebsite
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in creating high-quality PBR materials and environment assets using Unreal Engine 5, with a strong focus on collaboration across artistic and technical teams to enhance visual storytelling and gameplay experience.
Highest-signal resume keywords
Substance Designer ProficiencyUnreal Engine 5 ExperienceHigh-Quality Material CreationCollaboration With Technical ArtistsGame Development Experience
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
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Hard Skills
PBR Material CreationEnvironment Asset DevelopmentGame-Ready Asset OptimizationHigh-Poly to In-Game ImplementationForm and Composition Understanding
Soft Skills
Strong Collaboration SkillsEffective CommunicationConstructive Criticism Reception
Tools & Technologies
Substance DesignerMayaZBrushBlenderPhotoshop
Industry Keywords
Game DevelopmentEnvironment ArtVisual DirectionAsset IntegrationMaterial Workflows
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Create high-quality PBR materials and surface treatments that support and elevate the project’s visual direction.
- Build and manage Substance Designer graphs for tileable materials, trims, and surface detail.
- Create 3D props and environment assets for a wide range of locations in Unreal Engine 5.
- Partner closely with Tech Art, Concept Art, Environment Art, Design, and Art Direction to translate visual targets and gameplay needs into compelling in-game assets.
- Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments.
- Collaborate with Technical Artists and Engineers to improve workflows, pipelines, optimization, and asset integration processes.
- Contribute to the development and documentation of material workflows, standards, and libraries.
- Track and address material-related bugs.
- Proactively seek and apply feedback while contributing ideas that elevate the overall visual direction of the project.
- Balance artistic quality with performance, readability, gameplay needs, and production constraints.
- Continuously push the quality of the game through strong craftsmanship, iteration, and attention to detail.
Requirements
What you’ll need- 3+ years of professional game development experience creating environment or prop art for shipped titles.
- Strong portfolio demonstrating high-quality material and surface creation across a variety of styles and real world surfaces.
- Excellent understanding of form, composition, materials, scale, and environmental storytelling.
- Experience creating game-ready materials and assets from high-poly through optimized in-game implementation.
- Strong proficiency in Substance Designer, Maya, ZBrush, Blender and Photoshop.
- Experience working in Unreal Engine workflows, ideally UE5.
- Understanding of physically based rendering (PBR) pipelines and modern asset creation techniques. asset optimization and best practices in content creation.
- Strong collaboration and communication skills with both artistic and technical teams, with ability to both give and receive constructive criticism.
- Ability to iterate quickly while maintaining a high level of polish and craftsmanship.
- Passion for games, world building, and creating immersive player experiences.
Benefits
Comp & perks- This role is benefits-eligible through our third-party employer, including medical, dental, vision, 401(k), and flexible/dependent care accounts.