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Tech Stack
Tools & technologiesUnity
About the role
Key responsibilities & impact- Design original digital arcade games from concept through to launch
- Prototype and iterate gameplay mechanics with a focus on engagement, accessibility, and replayability within the Unity game engine
- Balance difficulty, progression, reward timing, and ticket payout through rigorous testing and analysis
- Design scoring models, bonus mechanics, and progression systems
- Produce clear design documentation, specifications, and economy spreadsheets
- Playtest extensively - identify what's working, what isn't, and drive iteration until it's right
- Analyse player behaviour and game performance post-launch to inform future improvements
- Develop original game concepts and, over time, take ownership of creative direction for new titles
Requirements
What you’ll need- Commercial game design experience, ideally in mobile, casual, arcade or live-service games
- A strong instinct for what makes gameplay satisfying, accessible, and highly replayable
- Experience designing and balancing gameplay systems
- Strong analytical skills; comfortable tuning mechanics using data and structured testing
- Experience working closely with software engineers throughout a development cycle
- Able to iterate rapidly, make decisions under uncertainty, and hold a high bar for polish
- Clear communicator - able to document design decisions and specs that a small team can execute against
- Hands-on with game engines (Unity preferred)
Benefits
Comp & perks- Health insurance
- Professional development opportunities
- Flexible work arrangements
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
Gameplay Mechanics DesignScoring Models DesignProgression Systems DesignGame PrototypingGame Balancing
Soft Skills
Analytical ThinkingRapid IterationDecision Making Under Uncertainty
