Age of Learning

Creative Director

Age of Learning

full-time

Posted on:

Location Type: Hybrid

Location: United States

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Salary

💰 $180,000 - $240,000 per year

Job Level

About the role

  • Define and own the creative vision, tone, and style for ABCmouse across all experiences and features.
  • Lead the end-to-end creative direction for gameplay, UI/UX, visual design, animation, characters, and worldbuilding.
  • Ensure a cohesive, high-quality learning experience by integrating art, design, curriculum, and user experience into a unified product vision.
  • Drive the design of engaging play patterns across digital pet interactions, exploration features, rewards, and educational activities.
  • Partner closely with product, engineering, and research to translate strategy and learning objectives into delightful, developmentally appropriate interactive experiences.
  • Oversee creative development from concept through production, guiding prototyping, iteration, and polish.
  • Mentor and lead multidisciplinary creative teams, including design, art, animation, and curriculum.
  • Provide clear, actionable creative feedback that elevates work quality and aligns teams around the vision.
  • Establish and maintain a high bar for craft, including interaction quality, animation fidelity, usability for young children, and emotional resonance.
  • Apply observational research, usability studies, and data insights to refine and evolve experiences while staying true to the creative vision
  • Collaborate on long-term content and feature roadmaps, ensuring new additions extend the world in meaningful, engaging ways.
  • Champion the child’s experience and developmental needs in every design decision.
  • Foster a culture of creativity, curiosity, and thoughtful experimentation across the team.

Requirements

  • Proven experience leading creative direction for mobile or casual games, with a strong portfolio of polished, high-quality interactive experiences.
  • Deep understanding of mobile gameplay loops, progression systems and player motivation.
  • Demonstrated ability to lead and inspire multidisciplinary teams, including game designers, artists, animators, and UX/UI designers.
  • Proven ability to collaborate effectively with Product and Engineering and Research partners
  • Strong capability in crafting cohesive product experiences, ensuring gameplay, visual design, UI/UX, animation, and sound all work together seamlessly.
  • Exceptional communication and storytelling skills, able to articulate vision clearly and align cross-functional partners.
  • High standards for craft and usability, with a sharp eye for detail, interaction quality, and overall product polish.
  • Comfort using data, user insights, and iterative testing to refine creative decisions and elevate player experience
  • A portfolio demonstrating creative excellence, strong craft, and thoughtful product or gameplay design
  • Systems-level thinking across visuals, interactions, and gameplay
Benefits
  • 90% of employee health and welfare benefits premiums & 65% of dependent benefits premiums
  • A 401(k) program with employer match
  • 15 paid vacation days (increases to 20 days on your 3rd anniversary), 12 observed national paid holidays, 9 sick days, and 16 paid volunteer hours per year
  • Our flexible work culture means 2 or more days in the office (hybrid) or 100% fully remote options available for most positions

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
creative directionUI/UX designvisual designanimationgameplay loopsprogression systemsprototypingiterationusability studiesdata insights
Soft skills
leadershipmentoringcommunicationstorytellingcollaborationcreativitycuriosityattention to detailteam alignmentproblem-solving