Zaizi is looking for a UX/UI Designer to work in a delivery-focused, agile environment, working with government clients. You’ll play a key role in translating user needs and business requirements into clear, usable designs that development teams can effectively implement. Working across end-to-end user journeys, you’ll define and guide the creation of prototypes and user-centred design artefacts that uncover user motivations, behaviours, and service interactions. You’ll also support and mentor other User Experience Designers, contributing to their growth while ensuring high standards across the team’s work.
At Zaizi, a UX/UI Designer works within a multidisciplinary team and is responsible for planning, leading, and coordinating user-centred design efforts. You'll collaborate closely with Product Managers, Solution Architects, Developers, Testers, and other Designers to ensure design outputs are clearly communicated and effectively shape ongoing development.
Requirements
Expert knowledge and experience of user interfaces such as Figma
Communicate and evangelise user needs to the team and wider stakeholders
Create prototypes to feed into development
Work with team members to design and conduct workshops
Building relationships with clients and stakeholders
Able to elicit requirements from ambiguous user needs
Be the go to person in this area of expertise
Provide guidance and best practice on accessible design
Work with team members (Developers in particular) to bring designs to life in production
You will oversee and support the creation of workshops, prototypes and other design artefacts to inform decision making and drive actions. You will help to define the user-centred design approaches and methodologies for projects and initiatives and help with the planning of user-experience activities.
Core skills & competencies:
Experience with a range of user-centred design and service design techniques and practices.
Able to break down designs and communicate them to developers and testers
Excellent knowledge and experience of prototyping and interaction design.
Setting design objectives and choosing appropriate tools and techniques.
The ability to plan user-centred design activities and define protocols.
Theming and synthesis outputs from raw research to produce strategic insights
Communicating information to stakeholders and your team
Being able to work in an agile and flexible way across a number of agile projects